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Zombie Rat
A skittering wave of decaying, furry bodies rolls forward, a rustling mass of sharp teeth and putrid flesh with bloated, squirming bodies, red eyes gleaming hungrily.

Zombie Rat (CR 1; XP 400)
CE Small undead
Init +4; Senses darkvision 60 ft.; Perception +1
Defense
AC 15, touch 14, flat-footed 12
(+3 Dex, +1 natural, +1 size)
hp 9 (2d8)
Fort +0, Ref +3, Will +4
DR 5/slashing; Immune undead traits
Offense
Speed 40 ft., climb 10 ft.
Melee bite +5 (1d6 plus bleed)
Special Attacks bleed (1d2), spawn in death
Statistics
Str 10, Dex 17, Con —, Int —, Wis 12, Cha 10
Base Atk +1, CMB +0; CMD 13
Feats Improved InitiativeB, Weapon FinesseB
Skills Climb +8
Ecology
Environment ruins, underground, urban
Organization plague (10-100)
Treasure none
Special Abilities
Spawn In Death (Su) Whenever one zombie rat dies, another 1d6 zombie rats spawns from its womb. They grow for 5 rounds until they have the size of a normal zombie rat. They can easily be killed using a single action to kill the spawn of one zombie rat, but if they are not, they will pose a bigger problem. This is how these necromantic experiments survive.

These undead rats are an abomination of the living. Their skin is rotten and in a constant state of decay. There are red wounds all over their furry bodies, and they have bloated stomachs, looking much like they are pregnant. The stench that surrounds them is something which will make even the hardest warrior vomit, and they may lack certain parts of their body, like an eye, a piece of the stomach or perhaps the tail.

These zombie rats are in fact pregnant, and only when they are slain, is their spawn birthed. These tiny rats are pink, with red eyes, and they grow fast over a few rounds, while their bodies twist and turn. They can easily be killed in this state, but if they are not, 1d6 new zombie rats will be born within 5 rounds.

These creatures are a vile necromancer’s experiments, and will most often be found living underground or in the sewers of the larger cities. They break through walls over time, and will spread like a plague.

On Porphyra
Zombie rats can become a problem in the sewers of any city without at least a few temples of goodness to purge the catacombs of their like. It is rumored that sanctioned necromancers used zombie rats to terrible effect when Deist armies prepared to attack cities held by Elementalist forces. Such acts are denied by state historians today, blaming foul practices by the pagan defenders for creating empty, dead cities easily taken by the forces of the Codion and other leaders. The Kingdom of Avandrool is direly beset by zombie rats, engaging professional rat-catchers to control both living and undead versions of rats. In Kivesh, to be called Ratlord is a high honorific.