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Zif Racial Characteristics1

  • +2 Intelligence, +2 Wisdom -2 Strength: Zifs have exceptionally keen intellects and instincts, though they have scrawny bodies.
  • Medium: Zifs have no bonuses or penalties due to size.
  • Slow Speed: Zifs move at base speed of 20 feet.
  • Inborn Knowledge: At first level, zifs gain an additional skill rank which they must apply to a Knowledge skill. This skill is always considered a class skill for this zif.
  • Odd Anatomy: A zif cannot equip items to its feet slot, as it has no feet. However, the zif can wear one additional belt slot item.
  • Protective Shell: A zif can pull its entire body into the shell on its back as a standard action to avoid most damage. While inside the shell, the zif is blinded, paralyzed, and gains DR x/─, where x equals 5 + the zif's character level. While in the shell, the only action that a zif can do is come out of his shell as a standard action, which ends the above effects immediately.
  • Sucker Foot: A zif gains a +4 racial bonus on Climb skill checks. In addition, it gains a +4 racial bonus on its CMD versus trip and bull rush maneuvers.
  • Languages: Zif begin play speaking Ancient and Common. Zifs with high Intelligence scores can choose from any language available to the core races.

See Also