This is a small humanoid with green-blue skin, shaggy lavender hair and green eyes. Its every movement produces a pleasing sound.

WoodSong (CR 2; XP 600)
CG Small fey
Init +3; Senses greensight 60 ft., low-light vision; Perception +9
AC 16, touch 14, flat-footed 13
(+2 armor, +3 Dex, +1 size)
hp 13 (3d6+3)
Fort +2, Ref +6, Will +6
Immune sonic
Speed 30 ft.
Melee shortsword +1 (1d4-1/19-20)
Ranged sling +5 (1d3)
Special Attacks discordant noise (3/day; F-DC 14)
Spell-Like Abilities (CL 3rd; concentration +6)
1/day—comprehend languages
3/day—lullaby (W-DC 13), summon instrument
At-will—ghost sound (W-DC 13)
Str 9, Dex 16, Con 12, Int 10, Wis 16, Cha 16
Base Atk +1; CMB -1; CMD 12
Feats Skill Focus (Perform [string, wind])
Skills Craft (instrument) +12, Perform (string) +12, Perform (wind) +12, Perception +9, Sense Motive +9, Stealth +13; Racial Modifiers +6 Craft (instrument)
Languages Common, Sylvan
SQ bardic attunement, never silent
Environment forest, plains
Organization solitary
Treasure standard
Special Abilities
Bardic Attunment (Su) A woodsong that chooses to become a travelling companion of a bard grants that bard a +2 bonus to its caster level to determine spell effects an a +4 competence bonus on Perform checks when the woodsong is within 60 ft.
Discordant Noise (Su) Three times per day, as a full action, a woodsong can emit a horrid cacophony of sound. All creatues (non-woodsongs) within 20 feet must make a Fortitude save (DC 14) or take 3d6 points of sonic damage, are deafened for 1d6 rounds, and stunned for 1d4 rounds; those who make the save take 1d6 points of sonic damage and are stunned for one round. Th e save DC is Charisma-based.
Never Silent (Su) The woodsong cannot move silently (magical silence will negate this ability). Any Perception check to hear a woodsong gains a +6 circumstance bonus.

Woodsongs are fey with a particular affinity for music of all types. They cannot move without making noise; the simplest flick of a finger or shake of a head gives off a short refrain. They enjoy making music among themselves and are masters of instrument manufacture. Many of them spend some time away from their own kind, wandering the woods nearer to human and elven settlements, in order to learn of new types of music or to find a musician to patronise. They will welcome visitors who come in peace, especially those who have any musical talent. Woodsongs generally get on very well; with, humans, elves, gnomes and halflings. They consider dwarves to be tolerable and strongly distrust half-orcs.

On Porphyra
Woodsongs are found to the north in the Great Green in considerable numbers, and several colonies have emigrated to Rotwald in The Middle Kingdoms.