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Physical Description: Undines display a wide variation of skin tones, ranging from pale turquoise to deep blue to sea green. An undine's straight, thick hair tends to be of a similar, yet slightly darker color than her skin. All have limpid blue eyes. Physically, undines most resemble humans, and their physiques show human diversity in regard to overall height and body type. Aside from their coloration, their most racially defining traits remain their fin-like ears and webbed hands and feet.

Undine Racial Characteristics1
Undine player characters are defined by class levels—they do not possess racial hit dice. All undine player characters possess the following racial characteristics.

  • +2 Dexterity, +2 Wisdom, -2 Strength: Undines are both perceptive and agile, but tend to adapt rather than meet force with force.
  • Elemental-kin: Undines are outsiders with the native subtype.
  • Medium: Undines are Medium creatures and receive no bonuses or penalties due to their size.
  • Normal Speed: Undines have a base speed of 30 feet on land. They also have a swim speed of 30 feet, can move in water without making Swim checks, and always treat Swim as a class skill.
  • Darkvision: Undines can see in the dark up to 60 feet.
  • Flesh Chameleon: A muhit can change her coloration to match human skin tones. As a standard action a Siwathi undine can changer her natural blue hue to match any normal human skin tone, and revert as a free action. This grants a +4 racial bonus on Disguise checks to appear human.
  • Hydrated Vitality: Undines from the Siwath gain fast healing 2 anytime they submerge completely within a body of natural salt water, fresh water, or brackish water. Stagnant, poisoned, or trapped water (such as water within an artificial pit or a bag of holding) does not activate this ability. A muhit can heal up to 2 points per level per day with this ability, after which it ceases to function.
  • Memories of War: Siwathi madu can choose one of elf, human or orc subtypes. They gain a +4 dodge bonus against the chosen humanoid subtype.
  • Spell-like ability: Hydraulic push 1/day (caster level equals the undine’s level)
  • Water Affinity: Undine sorcerers with the elemental (water) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Undine clerics with the Water domain cast their Water domain powers and spells at +1 caster level.
  • Languages: Muhit begin play speaking Aquan and Old Porphyran. Undines with high Intelligence scores can choose from the following: Auran, Common, Dwarven, Elven, Giant, Gnoll, Ignan and Terran.

Halinae (Neried-Blooded Undine)2

Halinae Racial Characteristics
Halinae player characters are defined by class levels—they do not possess racial hit dice. All halinae characters possess the following racial characteristics.

  • +2 Dexterity, +2 Charisma, -2 Strength: Halinae are spry and capitvating, but physically weak.
  • Outsider (Aquatic, Native): Halinae are outsiders with the aquatic and native subtypes.
  • Medium: Halinae are medium creatures with no penalties or bonuses due to size.
  • Base Speed: Halinae have a base speed of 30 feet on land, as well as a swim speed of 30 feet. Halinae can move in water without making Swim checks, and always treat Swim as a class skill.
  • Amphibibious: Halinae are amphibious creatures, able to breathe water just as easily as they do air.
  • Change Shape (Su): A halinae can assume the appearance of a specific single human form of the same sex. The halinae always takes this specific form when she uses this ability. A halinae in human form gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions are alter self, except that the halinae does not adjust her ability scores.
  • Deepsight: Halinae can see perfectly in the dark up to 120 feet while underwater, but have no darkvision while outside water.
  • Nereid Descent (Su): Once per day as a standard action, a halinae can create a 30-foot-radius aura that causes humanoids within the aura’s range to become fascinated with her for a number of rounds equal to 1/2 the halinae’s character level (minimum 1). Targets may resist with a Will save (DC 10 + 1/2 the halinae’s character level + the halinae’s Charisma modifier). This is a supernatural ability.
  • Spell-Like Ability (Sp): Halinae can use nereid’s grace once per day as a spell-like ability (caster level equals the halinae’s character level).
  • Water Affinity: Halinae sorcerers with the elemental (water) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Furthermore, halinae able to cast domain spells from the water-domain domain casts its domain powers and spells at +1 caster level.
  • Languages: Halinae begin play speaking Common and Aquan. Halinae with high Intelligence scores can choose from the following: Aboleth, Aklo, Auran, Elven, Ignan, and Terran.

Favored Class Bonuses
Instead of receiving an additional skill rank or hit point whenever he gains a level, you may select the following alternate bonuses based on their class instead. These bonuses are considered racial bonuses unless listed otherwise.

  • War Mind: Add +1/3 precision damage against creatures with the fire subtype.

See Also