Traits
Character traits are abilities that are not tied to your race or class. They can enhance your skills, racial abilities, class abilities, or other statistics, allowing you further customization.

Basic Traits
Basic traits are broken down into four categories. Combat traits focus on martial and physical aspects of your background. Faith traits focus on your religious and philosophical leanings. Magic traits focus on any magical events or training you have had. Social traits focus on your social class or upbringing.

Campaign Traits
Campaign traits are specifically designed to tie your character into a campaign's storyline, and often give you a built-in reason to begin the first adventure. For this reason, GMs usually create their own campaign traits for their PCs. If your GM uses campaign traits, one of your starting traits must be a campaign trait. Your other trait can be chosen from one of the other types of traits.

Race Traits
Race traits are tied to specific races. Your character must be of the specified race to select a race trait. However, the background generator draws from all lists, letting you ignore these restrictions. If using the background generator, you can take any trait you gain access to through it.

Regional Traits
Regional traits are tied to particular regions, often specific nations, territories, or cities in a campaign. The following regional traits represent several generic regions that can be use in most campaign settings.