Tengu Assassin (CR 1; XP 400)
Female tengu rogue (knife master) 2
CN Medium humanoid (tengu)
Init +7; Senses low-light vision; Perception +9
Defense
AC 17, touch 13, flat-footed 14
(+4 armor, +3 Dex)
hp*8 14 (2d8+2)
Fort** +1, Ref +6, Will +2
Defensive Abilities evasion
Offense
Speed 30 ft.
Melee mwk kukri +4 (1d4+1/18–20), bite +2 (1d3+1)
Ranged dagger +4 (1d4+1/19–20)
Special Attacks sneak attack +1d4, sneak stab +1d8
Statistics
Str 13, Dex 17, Con 12, Int 10, Wis 14, Cha 8
Base Atk +1; CMB +2; CMD 15
Feats Improved Initiative, Weapon Focus (kukri)
Skills Acrobatics +7, Climb +5, Disable Device +7, Handle Animal +1, Knowledge (dungeoneering) +4, Knowledge (local) +4, Linguistics +9, Perception +9, Sleight of Hand +7 (+8 concealing light blades), Stealth +9
Languages Common, Halfling, Infernal
SQ gifted linguist, hidden blade +1, rogue talents (weapon training), swordtrained
Combat Gear potion of cure light wounds (2); Other Gear mwk chain shirt, dagger, mwk kukri, mwk thieves’ tools, bottles of brandy (3, worth 25 gp each), sunrod (5), 20 gp