Physical Description: Tengus are avian humanoids whose features strongly resemble crows. They have broad beaks and both their arms and their legs end in powerful talons. Though tengus are unable to fly, iridescent feathers cover their bodies—this plumage is usually black, though occasionally brown or blue-back. Their skin, talons, beaks, and eyes are similarly colored, and most non-tengus have great difficulty telling individuals apart. Tengus who wish to be more easily identified by other humanoids may bleach certain feathers or decorate their beaks with dyes, paint, or tiny glued ornaments. Though they are about the same height as humans, they have slight builds and tend to hunch over. A tengu's eyes sit slightly back and to the sides of his head, giving him binocular vision with a slightly more panoramic field of view than other humanoids. Like many avians, tengus have hollow bones and reproduce by laying eggs.

Tengu Racial Characteristics1
Tengu player characters are defined by class levels—they do not possess racial hit dice. All tengu characters possess the following racial characteristics.

  • +2 Dexterity, +2 Wisdom, -2 Constitution: Tengus are deft and cunning, but frail.
  • Type: Tengus are Humanoid creatures with the tengu subtype.
  • Size: Tengus are Medium creatures and receive no bonuses or penalties due to their size.
  • Base Speed: Tengus have a base speed of 30 feet.
  • Gifted Linguist: Tengus gain a +4 racial bonus on Linguistics checks, and they learn one additional language every time they put a rank in the Linguistics skill.
  • Natural Weapons: A tengu has both a bite attack and two claw attacks. Both the bite and claw attacks are primary natural attacks and deal 1d3 points of damage. Tengus are treated as having the Improved Unarmed Strike feat for the purpose of qualifying for other feats.
  • Poison Use: Tengus are skilled with poison and never risk accidentally poisoning themselves when applying it to weapons.
  • Silver Tongued: Tengus gain a +2 bonus on Bluff and Diplomacy checks. In addition, when they use Diplomacy to shift a creature’s attitude, they can do so up to three steps up rather than just two.
  • Languages: Tengus begin play speaking Common and Tengu. Tengus with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).