Golem, Tarry1
This animate humanoid of viscous tar lurches forward…

Tarry Golem (CR 4; XP 1,200)
N Large construct
Init +0; Senses darkvision 60 ft., low-light vision; Perception -1
AC 16, touch 9, flat-footed 16
(+7 natural, -1 size)
hp 46 (3d10+30)
Fort +1, Ref +1, Will +1
DR 10/magic and 5/piercing and slashing; *Immune construct traits, magic
Speed 20 ft.
Melee 2 slams +7 (1d8+5 plus immobilizing attack)
Space 10 ft.; Reach 10 ft.
Special Attacks flaming pitch, immobilizing attack (R-DC 11)
Str 21, Dex 10, Con —, Int —, Wis 9, Cha 1
Base Atk +3; CMB +9; CMD 19
Skills Stealth +1; Racial Modifiers +5 Stealth
Environment any
Organization solitary
Treasure standard
Special Abilities
Flaming Pitch (Ex) If the tarry golem has been ignited due to a magical fire attack (see below), then its immobilizing attack causes an additional 1d4 points of fire damage for 3 rounds. Submersion in water can extinguish this flame.
Immobilizing Attack (Ex) Each time a tarry golem makes a successful slam attack, the victim must make a Reflex save (DC 11) or suffer a -2 penalty to Dexterity. Successive penalties are cumulative and if the penalty is equal to the victim’s Dexterity score they are immobilized as if they had been reduced to 0 Dexterity due to ability damage. As a full round action, a creature can scrap tar off them to reduce the accumulated penalty by 1. The save DC is Constitution-based.
Immunity to Magic (Ex) A tarry golem is immune to spells or spell-like abilities that allow spell resistance. Certain spells and effects function differently against it, as noted below.

  • A magical attack that deals cold damage slows the tarry golem (as the slow spell) for 3 rounds.
  • A magical attack that deals fire damage hastens the tarry golem (as the haste spell) for 3 rounds.
  • A magical attack that deals more than 10 points of fire damage ignites the tarry golem adding +1d4 fire damage to its slam attacks for 3 rounds.

Tarry golems provide additional firepower for their spellcaster creators.

A tarry golem’s body is formed from the skeleton of a hill giant and 2,000 lbs. of tar, mixture with rare potions and herbs worth 1,500 gp.

Tarry Golem
CL 11th; Price 28,125 gp
Requirements Craft Construct, animate objects, shield of faith, slow, resist energy (fire); Skill Craft (sculpture) DC 16; Cost 14,812 gp

On Porphyra
Many tarry golems were created to assist deist forces in the war against the fire giants.