Physical Description: It is undisputed that taddols are the unlikely hybrid of elf and ettin. Their abilities, appearance, and even culture seem to be a strange mix of the two. They stand from 7 to 8 feet tall and have lean and muscular frames. Their skin ranges in color from cream to tan. Their hair distribution is very similar to humans, though they do not grow facial hair and males customarily keep their heads clean shaven.

The most distinguishing feature of the taddols is their two identical heads. Their faces are average looking by human standards; not nearly as ugly as their ettin ancestors, but rarely as sublime as most elvish kin. As the originating races both have pointed ears, so do the taddols. Eye color is of reddish hue and can range from violet to orange.

Taddols typically dress in primitive, but well-made attire and are fond of symbols, glyphs, and
runes. They also enjoy tattoos of this same theme, especially on their faces. Despite their origins, their demeanor is somewhat quiet and civilized.

Taddol Racial Characteristics1
Taddol player characters are defined by class levels—they do not possess racial hit dice. All taddol characters possess the following racial characteristics.

  • +2 Constitution, +2 Wisdom, -2 Intelligence: Taddols are able-bodied and wary, but dim-witted.
  • Medium: Taddols are Medium creatures and receive no bonuses or penalties due to their size.
  • Mixed Heritage: Taddols are humanoids with the elf and giant subtypes.
  • Normal Speed: Taddols have a base speed of 30 feet.
  • Low-Light Vision: In dim light, a taddol can see twice as far as a human.
  • Dual Minded: Taddols gain a +2 bonus on all Will saving throws.
  • Healthy: Taddols gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases.
  • Mountaineer: Taddols are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb checks or Acrobatics checks to cross narrow or slippery surfaces.
  • Multitalented: Taddols choose two favored classes at first level and gain a +1 hit point or +1 skill point whenever they take a level in either one of those classes.
  • Two Heads: Taddols gain a +4 racial bonus on Perception checks.
  • Languages: Taddols begin play speaking Common and Taddol, which is a pidgin of Elven, Giant, Goblin and Orc. Creatures that can speak any two of these languages may succeed on a DC 15 Intelligence check to understand the Taddol tongue. Each additional language in common with the pidgin reduces the DC by 5. Check once for each piece of information. Taddols with high Intelligence scores can choose from the following: Elven, Giant, Goblin, and Orc.

See Also