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Physical Description: Sylphs tend to be pale and thin to the point of appearing delicate, but their skinny bodies are often more resilient than they look. Many sylphs can easily pass for humans with some effort, though the complex blue markings that swirl across their skin reveal their elemental ancestry. Sylphs also bear more subtle signs of their heritage, such as a slight breeze following them wherever they go. These signs become more pronounced as a sylph experiences intense passion or anger, spontaneous gusts of wind tousling the sylph's hair or hot blusters knocking small items off of shelves.

Sylph Racial Characteristics1
Sylph player characters are defined by class levels—they do not possess racial hit dice. All sylph player characters possess the following racial characteristics.

  • +2 Dexterity, +2 Intelligence, -2 Constitution: Sylphs are quick and insightful, but slight and delicate.
  • Elemental-kin: Sylphs are outsiders with the native subtype.
  • Medium: Sylphs are Medium creatures and have no bonuses or penalties due to their size.
  • Darkvision: Sylphs can see in the dark up to 60 feet.
  • Energy Resistance: Sylphs have electricity resistance 5.
  • Breeze-kissed: A habu surrounds herself with swirling winds, gaining a +2 racial bonus to AC against nonmagical ranged attacks. The sylph can calm or renew these winds as a swift action.
  • Memories of War: Siwathi habu can choose one of elf, human or orc subtypes. They gain a +4 dodge bonus against the chosen humanoid subtype.
  • Sky Speaker: Siwathi habu can use speak with animals once per day to speak to birds or other flying animals. Caster level is equal to the sylph’s Hit Dice.
  • Storm in the Blood: Sylphs from the Siwath gain fast healing 2 for 1 round anytime they take electricity damage (whether or not this damage overcomes their electricity resistance, if any). A Habu can heal up to 2 points per level per day with this ability, after which it ceases to function.
  • Languages: Habu begin play speaking Old Porphyran and Auran. Sylphs with high intelligence scores can choose from the following: Aquan, Auran, Common, Dwarven, Elven, Giant, Gnoll, Ignan and Undercommon.

Favored Class Bonuses
Instead of receiving an additional skill rank or hit point whenever he gains a level, you may select the following alternate bonuses based on their class instead. These bonuses are considered racial bonuses unless listed otherwise.

  • War Mind: Add +1/3 precision damage against creatures with the earth subtype.

See Also