Syft1
This dog-sized creature combines the worst features of many species; bee, bat, ape- and eerily humanoid features.

Syft (CR 3; XP 800)
CE Small magical beast
Init +3; Senses darkvision 60 ft., low-light vision; Perception +5
Defense
AC 15, touch 15, flat-footed 11
(+3 Dex, +1 dodge, +1 size)
hp 32 (5d10+5)
Fort +5, Ref +7, Will +1;
Immune poison
Offense
Speed 20 ft., fly 30 ft. (average)
Melee 2 claws +9 (1d3), stinger +7 (1d4 plus poison)
Statistics
Str 10, Dex 16, Con 12, Int 6, Wis 10, Cha 10
Base Atk +5; CMB +4; CMD 17
Feats Dodge, Multiattack, Weapon Finesse
Skills Fly +7, Sleight of Hand +5, Perception +5
Languages Goblin
Ecology
Environment forests, jungles, plains
Organization pariah (1), flock (4-16)
Treasure standard
Special Abilities
Poison (Ex) Sting—injury; save DC 13; frequency 1/round for 4 rounds; effect 1d2 Wisdom; cure 1 save. The save DC is Constitution-based.

These nasty flying creatures are most definitely the result of magical experimentation, likely the combination of several predatory species with a strong infusion of humanoid intellect and intention, probably those of goblins. Though syft sometimes form wild flocks in areas not frequented by other creatures, they are usually bred in captivity for use by evil wizards and their minions, often as familiars. Their poison sting erodes a target’s common sense, not physical abilities, so they are far more useful in specific uses against thinking targets, not simply hunting beasts. Syft are also quite avaricious, and compulsively steal and hoard things they come across, which can be useful for their masters, as long as it is not their goods that they are pilfering!

Syft enthusiastically serve chaotic evil spellcasters of 7th level or higher as familiars, provided they are allowed to steal things from time to time to keep up a personal hoard- even if it is of relatively worthless things.

ON PORPHYRA
Syft were bred long before The Calling in the Pyynian Coast region, a status symbol for wizards aligned to one or another faction, or in the courts of the Raja himself. They were of particular use during the NewGods War, to reduce the resistance of Elementalist troops and leaders before being attacked or magically subverted by Deist operatives, typically a wizard-priest of Shade or Vortain who possessed the syft as a familiar or directed them in battle. They are still common there, but can be found wherever evil wizards ply their trade; they have become pets of some of the more decadent Lords of the Empire of the Dead (though not of much use) and some parts of The Eternal Jungle of Californ (where they are becoming a serious menace).