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Sword Facada
Before you there is a humanoid in a white buffoon’s suit and mask, performing a sword-throwing act. As you approach, the creature’s clownish smile turns to a sadistic smirk and, without any warning or explanation, it turns its swords towards you…

Sword Facada (CR 7; XP 3,200)
CE Medium outsider (chaotic, evil, extraplanar, facada)
Init +9; Senses darkvision 60 ft.; Perception +16
Defense
AC 23, touch 21, flat-footed 18
(+5 Dex, +6 deflection, +2 natural)
hp 77 (9d10+27)
Fort +12, Ref +16, Will +16; fortune’s mask
DR 10/lawful; Immune disease, poison, mind-affecting; Resist acid 10, cold 10, electricity 10, fire 10, sonic 10
Offense
Speed 30 ft.
Melee 2 deathswords +11/+6 (1d8+7/17-20)
Special Attacks deathswords, fortune’s taunt (suggestion; W-DC 20), quest of challenge
Spell-Like Abilities (CL 9th; concentration +15)
1/day—enervation, spell turning
At will—blindness/deafness (F-DC 18), dimension door, dispel magic, disguise self, entropic shield, rage, [[[ray of exhaustion]] (F-DC 19)
Statistics
Str 21, Dex 21, Con 17, Int 21, Wis 19, Cha 23
Base Atk +9; CMB +14; CMD 30
Feats Combat Reflexes, Improved Initiative, Power Attack, Two-Weapon Fighting, Weapon Focus (deathsword)
Skills Acrobatics +17, Bluff +18, Disguise +15, Escape Artist +17, Intimidate +15, Knowledge (arcana) +14, Perception +16, Perform (dance) +26, Sense Motive +16, Sleight of Hand +17, Stealth +17; Racial Modifier +8 to all Perform checks
Languages Abyssal, Cardsign, Common, Draconic
Ecology
Environment planes (Realms Beyond)
Organization solitary or pair
Treasure standard
Special Abilities
Deathsword (Su): These +2 keen longswords are a sword facada’s favored weapons. If a creature successfully hit with a deathsword fails at a Will save (DC 19, Charisma
based), the sword facada wielding the deathsword gains an immediate attack of opportunity against that same creature. When wielded by a sword facada, they may deal full strength damage with their offhand attack. A deathsword works as a normal longsword, losing all of its bonuses and abilities, if wielded by any creature that is not a sword facada.
Fortune’s Taunt (Su): Sword facadas use this ability to make targets lowers its defenses, lose some combat advantage such as a signature weapon, or waste their best spell.
Quest of Challenge (Sp) Once per day, a sword facada can impose a special geas/quest as the spell of the same name, at caster level 14th, upon an intelligent creature within 30 ft. This ability is always used to compel the creature to seek its own death through glorious combat of epic challenges, causing it to suffer the full effects of the geas/quest every day it does not kill itself or put itself directly in harm’s way such as by facing challenges of CR +3 or more than the creatures’ CR.

Sword facadas (also called white facadas) are violent and merciless, with the mission of posing challenges and difficulties to mortals. They love to fight with both weapon and wit; they rarely let a mortal traveler pass by without facing them in some sort of contest, the stakes of which usually involve their opponent’s lives.

On Porphyra
Sword facada are often spotted at sites of great conflict and turmoil. Many rulers that sit at the Tower of Blood in the Giant’s Retreat have made their way across that harsh land and through the Tower to claim the throne as the result of a white facada’s challenge. It is said that Master Tuatha of the Flame is himself, one such affected individual.