This hairless humanoid lurches on back-bent, dog-like legs, its hideous mouth flanked by tiny arms with three-fingered hands. This rolls of excess skin drape over its hunched frame.

Sinspawn (Sloth) (CR 2; XP 600)
NE Medium aberration
Init +4; Senses darkvision 60 ft., sin-scent; Perception +8
AC 13, touch 12, flat-footed 12
(+1 dodge, +2 natural)
hp 19 (3d8+6)
Fort +3, Ref +1, Will +5
Immune mind-affecting effects; SR 13
Speed 40 ft.
Melee ranseur +3 (2d4+1/×3), bite –2 (1d6 plus sinful bite) or bite +3 (1d6+1 plus sinful bite), 2 claws +3 (1d4+1)
Str 13, Dex 11, Con 14, Int 10, Wis 15, Cha 12
Base Atk +2; CMB +3; CMD 14
Feats Dodge, Improved Initiative
Skills Intimidate +7, Perception +8, Stealth +6, Survival +8
Languages Aklo
SQ martial proficiency
Special Abilities
Martial Proficiency (Ex) Sinspawn are proficient in all simple and martial weapons, armor, and shields (except tower shields).
Sin-Scent (Su) Sinspawn have scent against creatures whose nature reflects the sinspawn’s sin. For example, wrathful sinspawn can scent creatures using rage effects. The GM should adjudicate what creatures a particular sinspawn can scent.
Sinful Bite (Su) A creature bitten by a sinspawn is overwhelmed with sinful thoughts (DC 12 Will save negates). These emotions are so powerful that the target becomes sickened for 1d6 minutes. An affected target that is bitten a second time is staggered for 1 round if it fails its saving throw. Calm emotions, remove curse, or break enchantment negates the effects of sinful bite. The save DC is Charisma-based. This is a mind-affecting effect.