This smooth-skinned, hairless humanoid has penetrating eyes and skin that shifts and changes to mimic his surroundings.

Skulk Racial Characteristics1

  • +2 Dexterity, +2 Wisdom, -2 Charisma: Skulks are lithe of body and possess a strong survival instinct, but are distrustful and have little patience.
  • Medium: Skulks are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Skulks have a base speed of 30 feet.
  • Camouflaged Step: Add +8 to the Survival DC to track a skulk moving no faster than a hustle.
  • Chameleon Skin: A skulk receives a +8 bonus to Stealth checks as long as most of his skin is exposed. A skulk loses this conditional bonus if he is wearing armor, or if he wears any clothing that covers more than one-quarter of his body.
  • Cunning Cowardice: A skulk receives a +2 circumstance bonus when attacking flat-footed opponents.
  • Lithe Limbed: A skulk suffers only half the normal penalties for squeezing (-2 attack and -2 AC).
  • Skulk Masquerade: A skulk receives a +8 bonus to pass as human, elf, or half-elf as long as he is properly attired with clothing and makeup. In addition, a skulk never suffers a Disguise penalty for attempting to appear as another race.
  • Languages: Skulks begin play speaking Common and Undercommon. Skulks with high Intelligence scores can choose from the following: Abyssal, Aklo, Elven, and Orcish.

Favored Class Bonuses
Instead of receiving an additional skill rank or hit point whenever he gains a level, you may select the following alternate bonuses based on their class instead. These bonuses are considered racial bonuses unless listed otherwise.

  • War Mind: Add a +1 CMD bonus to resist disarm.

See Also