Sheepsquatch
A large, dirty-furred beast snuffles by the riverside, an odd amalgamation of horns, large fangs, and hand-like clawed paws. It has two eyes on each side of its head, rotating in all directions.

Sheepsquatch (CR 5; XP 1,600)
N Large magical beast
Init +3; Senses low-light vision, scent; Perception +12
Aura stench (30 ft.; F-DC 17, 10 rounds)
Defense
AC 20, touch 12, flat-footed 17
(+3 Dex, +8 natural, –1 size)
hp 52 (5d10+25)
Fort +8, Ref +7, Will +4
Defensive Abilities all-around vision
Offense
Speed 40 ft.
Melee bite +11 (1d8+7), 2 claws +11 (1d6+7 plus grab), gore +11 (1d8+7)
Space 10 ft.; Reach 5 ft.
Spell-Like Ability (CL 5th; concentration +5)
3/day—vanish
Statistics
Str 25, Dex 17, Con 20, Int 3, Wis 16, Cha 10
Base Atk +5; CMB +12 (+16 grapple); CMD 25 (29 vs. trip)
Feats Run, Skill Focus (Survival), Stealthy
Skills Escape Artist +5, Perception +12, Stealth +5, Survival +8; Racial Modifiers +4 to Perception
Ecology
Environment forests
Organization solitary or pair
Treasure none

An extremely reclusive species of creature, the sobriquet “sheepsquatch” has been given to these seldom-seen omnivores by village-dwellers that intrude upon their territories, and end up fleeing in surprise at their discovery. Their distinctive sulphurous smell nearly always precedes them. The elves know of them of old, calling them dollemarko, or “hidden beasts”; they respect their lairs and leave them alone, sometimes leading enemies to their hunting grounds for their own amusement. Sheepsquatch live and hunt in a similar fashion to bears, though they are a little smarter and have more articulated paws, being able to open containers if something interests them inside. They are notoriously difficult to corner or surprise due to their innate powers of vanishing into thin air. Sheepsquatch also have the habit of dwelling near sulphur springs or coal seams (which may be the origin of their pungent odor) which makes their presence even more undetectable.

A mother with cubs may be aggressive against those nearby, and a very hungry sheepsquatch may stalk a party, but they can usually be distracted by dropped food. In the wild they compete for food and territory with owlbears, their larger size and magic ability matching fairly evenly with owlbears’ social cooperation among themselves. Some monster hunters claim that the horns of a sheepsquatch can allow the possessor to vanish as they do, if steeped in holy water- it is not likely worth the effort to procure such a trinket.

On Porphyra
Sheepsquatch, known more commonly among the silvathae as dollemarko, are most likely found in the vast reaches of the Great Green and the Jotun Forest, though any isolated forest region may likely have a few pairs, unknown to most who live nearby.