Searing Arrow
Aura moderate evocation; CL 9th
Slot none; Price 1,516 gp; Weight
This +1 flaming arrow continues to burn its target each round, dealing 1d6 fire damage on the attacker's turn for the next 3 rounds. Removing the arrow requires a DC 10 Heal check and prevents any further damage from the arrow (the DC increases to 15 if the target tries to remove the arrow from himself). Removing the arrow destroys it, and it burns up once the 3 rounds pass.
Requirements Craft Magic Arms and Armor, flame blade, flame strike, or fireball; Cost 758 gp