Composed completely of blue sapphires, this humanoid construct sports sharp needles along the length of its arms and legs.

N Medium construct
Init +6; Senses darkvision 60 ft., low-light vision; Perception +8
AC 20, touch 12, flat-footed 18
(+2 Dex, +8 natural)
hp 64 (8d10+20)
Fort +2, Ref +4, Will +4
DR 10/magic; Immune construct traits, magic
Speed 30 ft.
Melee 2 slams +13 (1d6+5/19-20)
Ranged 8 sapphire needles +10 (1d4)
Spell-Like Abilities (CL 8th; concentration +10)
Constant—magic circle against evil
At-will—detect evil, detect good, neutralize poison
Str 20, Dex 15, Con —, Int 16, Wis 15, Cha 15
Base Atk +8; CMB +13 (+15 disarm); CMD 25 (+27 vs. disarm)
Feats Bodyguard, Combat Expertise, Combat Reflexes, Improved Disarm, Improved InitiativeB
Skills Intimidate +10, Knowledge (history) +11, Knowledge (local) +11, Sense Motive +10, Perception +10
Languages telepathy 100 ft.
Environment any
Organization solitary or gang (2-4)
Treasure none
Immunity to Magic (Ex) A sapphire golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below

  • Any spells with the sonic descriptor ignore this resistance but do no damage on a successful save and only half damage on a failed save.

Sapphire Needles (Ex) Sapphire golems are capable of shooting 24 sapphire needles per day from their fingertips as a ranged attack. The golem can fire up to 8 sapphire needles in one round as a full attack action. Sapphire golems will often target foes with their sapphire needle barrage at the start of combat to assess their strength of body and character

Sapphire golems are intelligent constructs designed to act as bodyguards and advisors within royal courts. They contain the history of the land they serve and possess a keen sense of the motives of corporeal beings that come before the court. They communicate telepathically with their charge and with other guards within the royal chamber to help co-ordinate defences against nefarious actions.

They possess neither innate love for their charge nor devotion to the concepts of law, chaos, evil or good. They are simply dedicated to the solemn duty they are charged with and will do their utmost to see that they fulfill those duties.

The birthing gem of a sapphire golem must be a sapphire worth at least 3,200 gp. Preparing the gem requires a Craft (gemcutting) DC 15.

CL 17th; Price 55,125 gp
Requirements Craft Construct, atonement, detect evil, detect good, polymorph any object, limited wish, magic circle against evil, wish; Skill Craft (gemcutting) DC 15; Cost 28,812 gp

On Porphyra
Nisenlensia Qul’lenth possesses a sapphire golem that acts as the royal advisor to the Ivy Throne in Sil’Arden. Naturally, this has caused a bit of controversy within the Sylvan Court because few can understand why the elven queen would rely on the council of such an unnatural thing as a golem. The truth of the matter is that it was her father, the former king, whose soul was used to as a vital essence to bring the sapphire golem to life even as the former king’s mortal form expired.

Despite their misgivings, the creatures of the Great Green and the Sylvan Court have found the rulership of Nisenlensia with her sapphire golem advisor to be just and compassionate.