Sanctae Credon (Prestige Class)
In a lawful, bureaucratic and civilized religion, there must be authorities above the rank-and-file clerics and paladins that symbolize and embody the need to be in control, and to be qualified and selected for one’s position. Credons are the emblematic embodiment of that need, defenders of the faith and administrators of their ultimate hierarch, the Codion (or Teller) and his edicts and decrees. The presence of the copper, silver or gold keys, often with an ornate miter on a cleric signify deference and, often, judgment of one’s needs. Credons serve the public in many ways, performing church services and sometimes acting as chaplain to major military excursions. Sanctae credon that adventure are assumed to be “spreading the word”, and may even do so in between crushing enemies of the faith.

Sanctae credon exist primarily in three faiths, in ascending order of importance: the Rolterrans, who have a relatively small bureaucracy headed by the Teller, their version of the Codion; the Thulians, faithful of Toma Thule, who prefer their credons to be paladins, and Gerana, who has an extensive bureaucracy of sanctae credon (the ecclesiastic plural) throughout The Middle Kingdoms, small councils in foreign countries, and an entire section of Sanctus Templum in the Regency of Pium dominated by the sectarian administrators of the Divine Arbitress.

Hit Dice: d8

To qualify as a credon, a character must fulfill the following criteria.
Alignment: any Lawful
Feat: Leadership
Skills: Knowledge (local or history) 7 ranks, Knowledge (religion) 7 ranks
Special: Must follow a lawful deity and must be able to channel energy 3d6

Class Skills
The credon’s class skills (and the key ability for each) are Appraise (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana), Knowledge (history), Knowledge (local), Knowledge (nobility), Knowledge (planes), Perception (Wis), Sense Motive (Wis) and Spellcraft (Int).
Skill Ranks at each Level: 4 + Int modifier.

Table 1.1: Sanctae Credon
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1st +0 +0 +0 +1 Channel energy, office of the Credon
2nd +1 +1 +1 +1 Bless the people +1 level of existing class
3rd +1 +1 +1 +2 Defender of the faith +1/-1 +1 level of existing class
4th +2 +1 +1 +2 Force of Law +1 level of existing class
5th +2 +2 +2 +3 Keymaster (channel energy bonus) +1 level of existing class
6th +3 +2 +2 +3 Defender of the faith +2/-2 +1 level of existing class
7th +3 +2 +2 +4 Keymaster (constructs) +1 level of existing class
8th +4 +3 +3 +4 Chamberlain +1 level of existing class
9th +4 +3 +3 +5 Defender of the faith +3/-3, High Elector
10th +5 +3 +3 +5 Codion Maximus +1 levels of existing class

Class Features
The following are class features of the sanctae credon prestige class.

Weapon and Armor Proficiencies: The credon gains no additional weapon and armor proficiencies.

Channel Energy (Su): The sanctae credon’s class level stacks with levels in any other class that grants the channel energy ability.

Office of the Credon (Ex): Upon joining the ranks of the sanctae credon, a permanent office is provided for the character, which is staffed by the 1st level followers provided for by their Leadership feat; their cohort becomes the chamberlain for this office, and many only adventure with the credon if they are within a reasonable distance from the community in which the office resides. This office is in any community that possesses a church of their deity, in a comfortable, defensible and well-constructed building. The credon need not support it in any way, and in fact gains a 1,000 gp stipend at the 1st credon level and every level attained of credon until they become a chamberlain at 8th level. The sanctae credon can take 10 on any Diplomacy or Intimidate checks they make against followers of their deity. The badge for the office of credon is a copper key, which can act as a divine focus for the credon.

Bless the People (Su): At 2nd level, a credon’s channel energy burst radius increases by 5 ft., and increases by 5 feet for every level of credon thereafter.

Defender of the Faith (Su): At 3rd level, a credon can elect to imbue his channeling with protective or punitive power, whereby instead of receiving channeled healing from positive energy instead affected creatures could gain a +1 sacred bonus to their Armor Class, and those that would normally suffer damage from negative energy instead suffer a -1 profane penalty to Armor Class. This effect last one minute per credon level. This bonus or penalty increases to 2 at 6th level and to 3 at 9th level.

Force of Law (Sp): At 4th level, a credon can speak an edict as swift action that invokes forbid action as a spell-like ability. When used by the sanctae credon this ability loses the language-dependant descriptor so that any targeted creature that is not mindless may be affected. This ability is usable a number of times per day equal to three plus the sanctae credon’s Charisma modifier.

Keymaster (Su): At 5th level, the sanctae credon receives a silver key as part of their badge of office, which adds their credon level to their channeling damage or healing.

A 7th level the sanctae credon receives the silver key’s golden twin, which acts as a slotless scarab of golembane and prevents constructs from attacking the sanctae credon if not attack by him. This key has no benefit to others.

Chamberlain (Ex): At 8th level, a sanctae credon reaches the rank of chamberlain and gains a one-time stipend of 15,000 gp, which then suspends all income from his office. The sanctae credon may as a full-round action to take 20 on Appraise checks.

High Elector (Ex): At 9th level, those that become High Electors are eligible to assume the top authority as Codion, though they are ineligible to vote during the Enclosure, as the election for Codion is known. A sign of their incorruptible status is they may add ½ their credon level to all saving throws vs. mind-affecting effects.

Codion Maximus (Su): There can be only one Codion serving anyone given deity at a time, selected by the collective body of sanctae credon and drawn from the existing group of High Electors, after the passing of the previous Codion. His word is law and directive to all credons beneath him, and thus to the body of his church proper; he can issue a Dictate (see Theocracy of the High Codion) a number of times per year equal to his Charisma modifier. A Codion can remove the clerical powers of any member of his church through an hour-long ceremony (no saving throw), and can use quest on any mortal that professes allegiance to the same deity as they follow. The Codion of a given faith (though those not of Gerana may have a different title) must use commune at least once a week before at least 9 other credons, or lose his quest and excommunication power.