Salt Ooze
A huge patch of sandy, gray-white salt lurches toward you…

Salt Ooze (CR 4; XP 1,200)
N Huge ooze
Init -5; Senses tremorsense 60 ft.; Perception +1
Aura desiccation (10 ft.; F-DC 20)
Defense
AC 7, touch 3, flat-footed 7
(-5 Dex, +4 natural, -2 size)
hp 62 (5d8+40)
Fort +9, Ref -4, Will +2
DR 5/—; Defensive Abilities ooze traits; Immune cold, electricity, fire
Offense
Speed 20 ft.
Melee slam +5 (1d8+6 plus 1d3 Dex)
Ranged 2 salt jets -4 touch (1d6 plus 1d3 Dex)
Space 15 ft.; Reach 10 ft.
Special Attacks engulf (R-DC 16; 1d3 Dex damage)
Statistics
Str 18, Dex 1, Con 26, Int —, Wis 13, Cha 1
Base Atk +3; CMB +4; CMD 9
SQ camouflage
Ecology
Environment desert
Organization solitary
Treasure none
Special Abilities
Desiccation (Su) The air around a patch of salt ooze is so dry, that it leaches moisture and vitality from all living things around it. If within 10 ft. of the salt ooze, living creatures must make a Fortitude save (DC 20) or suffer 1 point of Dexterity damage and gain a 5 ft. penalty to their speed as their body dries and becomes caked with salt. The Dexterity damage and speed penalty can only be healed once the creature drinks a day’s worth of water and cleanses their skin of the caked on salt. The save DC is Constitution-based.
Camouflage (Ex) Salt oozes are difficult to spot in the desert where sand drifts effortlessly over their surface even when they move. Creatures approaching a salt ooze must make a Perception check DC 15 to avoid being unknowingly engulfed by the ooze.

Salt flats are the harshest and most dangerous geographic features of deserts, physical remnants of catastrophic climate change. Vast stretches of the desert’s surface are encrusted with mineral salts left behind by dried inland seas. The sunlight reflects off the crystalline whiteness, and the air is impossibly dry and caustic. Few travelers dare to go through the salt flats… but, sometimes the salt flats come to them, hungering for the liquid components of softer life.

Salt oozes are a bizarre form of mobile living salt, possibly related to crysmals, squoles or other crystalline lifeforms. Although it is technically an ooze, it is dry and brittle to touch. When a creature unknowingly walks over the surface of a salt ooze, the surface of the ooze will crack, dropping the creature into its body of loose salt where it will quickly become desiccated and die.

It is believed that salt oozes reproduce by fission when drenched by infrequent desert downpours, which dilutes their forms into a harmless film which reconstitutes slowly into the larger, mobile ooze.

On Porphyra
The largest concentration of salt oozes on Porphyra are found in the Salt Flats of the Ghadabi Desert north of the Mountains of Wrath. Salt oozes were not known before the Red Night and therefore most zendiqi consider them to be another blasphemy created by the Ghadabi Empresses’ actions and the arrival of the New Gods after The Calling. They are highly feared in southern Rotwald, where their presence can destroy ancient forest stands.