This translucent, ghostly figure emerges from the stillness of the air. Its hair and eyes are wild and its arms are indistinguishable from its torn, ancient robes.

CN Medium undead (incorporeal)
Init +4; Senses darkvision 60 ft., lifesense 60 ft., Perception +13
AC 16, touch 16, flat-footed 12
(+2 deflection, +4 Dex)
hp 32 (5d8+10)
Fort +3; Ref +5; Will +7
Defensive Abilities channel resistance +2, incorporeal; Immune undead traits
Speed fly 60 ft. (average)
Melee incorporeal touch +7 (1d4 negative energy plus 1d6 Int drain)
Special Attacks wail of death
Spell-like Abilities (CL 5th, concentration +7)
At will—detect magic, flare (F-DC 12), ghost sound (Wd-DC 12), ventriloquism (W-DC 13)
1/day—detect thoughts (W-DC 14), hypnotic pattern (W-DC 14), shatter (F-DC 14), whispering wind
Str —, Dex 19, Con —, Int 20, Wis 16, Cha 14
Base Atk +3; CMB +8; CMD 18
Feats Alertness, Skill Focus (Knowledge [any two])
Skills Fly +12, Intimidate +10, Knowledge (arcana) +13, Knowledge (religion) +13, Knowledge (primary focus, any one) +16, Knowledge (secondary focus, any one) +16, Perception +13, Sense Motive +13, Spellcraft +13
Languages Abyssal, Celestial, Common, Draconic, Giant, Infernal
Environment ruins
Organization solitary
Treasure none
Special Abilities
Intelligence Drain (Su) Creatures hit by a sage whisperer’s touch attack must succeed on a DC 14 Fortitude save or take 1d6 points of Intelligence drain. On each successful attack, the sage whisperer gains 5 temporary hit points. The save DC is Charisma-based.
Wail of Death (Su) As a standard action, a sage whisperer can release a deadly howl that instantly kills any creature with 0 or fewer hit points within a 60 ft. radius.

Some say, that the sage whisperers are the undying souls of the lost Savants of the Fifth Element, but these are merely speculations. They are often found on sites of ancient libraries that have burned to the ground, even if a new building has been built in its place. If they do not feel threatened, they will remain a whisper in the air, and some may even talk to the sage whisperer, though if threatened, they will take on the new form and attack. Their knowledge is great, and one who successfully makes a friend of the sage whisperer, will have access to this knowledge and can ask them questions. They have two knowledge skills, a primary focus (chosen by the DM) has a collected bonus of +16, and a secondary focus +16. They cannot answer other questions than those within these skills, which reflects their memories.

On Porphyra
Sage whisperers are found in many ancient dead places, such as the Cities of the Dead in Almuut, Ghadab, and even some powerless ones in Nor-du-Mag. Every city has its rumored ‘library ghost’ in its centers of learning.