ROOK
What others call cheating, a rook calls opportunity. For a rook, every moment offers an opportunity, even if he sometimes has to make his own. Drawing upon a host of powers that skirt the edges of light, magic, and tangibility, the rook takes advantage of perception, conception, and misdirection. Surviving, even thriving, in a world unappreciative of their unique talents, rooks find success in a wide array of professions, from common alley-way thief to dashing ambassador.

Role: Rooks confound their foes with tricks and manipulation. Rooks excel at controlling situations, whether a negotiation or a battlefield.

Alignment: Any non-lawful

Hit Die: d8.

Class Skills
The rook’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Disguise (Cha), Escape Artist (Dex), Knowledge (arcana), Knowledge (dungeoneering) (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), and Stealth (Dex). In addition, rooks receive additional class skills depending on their rook schism.
Skill Ranks Per Level: 6 + Int modifier.

Table 1-1: Rook
Level Base Attack Bonus Fort Ref Will Special 1st 2nd 3rd 4th 5th 6th
1st +0 +0 +2 +2 Cantrips, eschew materials, schism power 1
2nd +1 +0 +3 +3 Evasion, rook talent 2
3rd +2 +1 +3 +3 Schism power, Schism spell 3
4th +3 +1 +4 +4 3 1
5th +3 +1 +4 +4 Rook talent 4 2
6th +4 +2 +5 +5 Schism spell 4 3
7th +5 +2 +5 +5 4 3 1
8th +6/+1 +2 +6 +6 Rook talent 4 4 2
9th +6/+1 +3 +6 +6 Schism power, schism spell 5 4 3
10th +7/+2 +3 +7 +7 5 4 3 1
11th +8/+3 +3 +7 +7 Advanced talents, rook talent 5 4 4 2
12th +9/+4 +4 +8 +8 Schism spell 5 5 4 3
13th +9/+4 +4 +8 +8 5 5 4 3 1
14th +10/+5 +9 +9 Rook talent 5 5 4 4 2
15th +11/+6/+1 +5 +9 +9 Schism power, schism spell 5 5 5 4 3
16th +12/+7/+2 +5 +10 +10 5 5 5 4 3 1
17th +12/+7/+2 +5 +10 +10 Rook talent 5 5 5 4 4 2
18th +13/+8/+3 +6 +11 +11 Schism spell 5 5 5 5 4 3
19th +14/+9/+4 +6 +11 +11 5 5 5 5 5 4
20th +15/+10/+5 +6 +12 +12 Schism power, rook talent 5 5 5 5 5 5

Class Features
The following are class features of the rook.

Weapon and Armor Proficiency: Rooks are proficient with all simple weapons. They are proficient with light armor, but not with shields. A rook can cast rook spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a rook wearing medium or heavy armor incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass rook still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spells: A rook casts arcane spells drawn from the rook spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a rook must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a rook’s spell is 10 + the spell level + the rook’s Charisma modifier.

Like other spellcasters, a rook can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Rook Advancement. In addition, he receives bonus spells per day if he has a high Charisma score (see Table: Ability Modifiers and Bonus Spells).

The rook’s selection of spells is limited. A rook begins play knowing four 0-level spells and two 1st-level spells of the rook’s choice. At each new rook level, he gains one or more new spells, as indicated on Table: Rook Spells Known. (Unlike spells per day, the number of spells a rook knows is not affected by his Charisma score. The numbers on Table: Rook Spells Known are fixed.)

Upon reaching 5th level, and at every third rook level after that (8th, 11th, and so on), a rook can choose to learn a new spell in place of one he already knows. In effect, the rook “loses” the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least one level lower than the highest-level rook spell the rook can cast. A rook may swap only a single spell at any given level and must choose whether or not to swap the spell at the same time that he gains new spells known for the level.

A rook need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his allotment of spells per day for the spell’s level.

Cantrips: Rooks learn a number of cantrips, or 0-level spells, as noted on Table: Rook Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again.

Rook Spells Known
Level 0 1st 2nd 3rd 4th 5th 6th
1st 4 2
2nd 5 3
3rd 6 4
4th 6 4 2
5th 6 4 3
6th 6 4 4
7th 6 5 4 2
8th 6 5 4 3
9th 6 5 4 4
10th 6 5 5 4 2
11th 6 6 5 4 3
12th 6 6 5 4 4
13th 6 6 5 5 4 2
14th 6 6 6 5 4 3
15th 6 6 6 5 4 4
16th 6 6 6 5 5 4 2
17th 6 6 6 6 5 4 3
18th 6 6 6 6 5 4 4
19th 6 6 6 6 5 5 4
20th 6 6 6 6 6 5 5

Eschew Materials: A rook gains Eschew Materials as a bonus feat at 1st level.

Schism: Each rook has a unique outlook on how to gain the upper hand, known as a schism. A rook’s schism determines which path of magic his innate abilities manifest as he gains levels. A schism grants the rook additional spells and special abilities. A rook must pick one schism before taking his first level of rook. Once made, the choice cannot be changed.

At 3rd level, and every two levels thereafter, a rook learns an additional spell, derived from his schism. These spells are in addition to the number of spells given on Table: Rook Spells Known. These spells cannot be exchanged for different spells at higher levels.

Evasion (Ex): At 2nd level and higher, a rook can avoid even magical and unusual attacks with great
agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the rook is wearing light armor or no armor. A helpless rook does not gain the benefit of evasion.

Rook Talents: As a rook gains experience, he learns a number of talents that aid him and confound his foes. Starting at 2nd level, a rook gains one rook talent. He gains an additional rook talent for every 3 levels of rook attained after 2nd level. A rook cannot select an individual talent more than once. In addition to the talents presented below, a rook may select any rogue talent for which he qualifies. Additional talents are available according the rook’s schism.

Advanced Rook Talents: At 11th level, and every three levels thereafter, a rook can choose one of the following advanced talents in place of a rook talent. In addition to the talents listed below, a rook may select any rogue advanced talent for which he qualifies.