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Physical Description: Relluks look like a thing from a forgotten time and a lost culture. Their bodies are of volcanic rock pressed into the shape of a crudely fashioned humanoid. The front of their torso features a stylized tribal face. On this face, mouths are typically large and tooth filled, noses are simple and roughly formed, and eyes are slanted ovals, halfcircles, or crescents that flicker with orange fire. These torso-faces are unique to each body; vaguely similar only in style and proportion. Their upper arms are somewhat thin and featureless, with massive forearms that end bluntly in stubby-fingered mitts. A relluk’s legs resemble those of a muscular human.

Channels of golden metal run in circuit-like stripes throughout the relluk’s frame. These circuits are dotted with circular disks, many of which feature round gemstones. The circuit pattern is as unique to the individual as the torso-face. Where a head might be on a humanoid is a large uncut crystal point that glows with heat and light. From this crystal, the relluk sees, hears, and speaks. Its voice sounds almost metallic, with many echoes and reverberations regardless of the environment in which they are speaking. A dense odor of boiling rock emanates from their bulky mass, along with a great deal of heat.

The body of a relluk appears to be made of hard volcanic rock banded together with solid gold circuits. However, this is not entirely the case. Much of a relluk’s interior is essentially a porous, pumice-like stone riddled with hollow tubes. A living relluk is also full of hot water, steam, and ashy mud which they bleed when injured.

Much to the chagrin of treasure hunters who may spend several days stripping out the gold circuitry from relluk corpses or relluks that were not yet activated, the metal is actually mostly copper and nickel with only about 20% genuine gold. A relluk body yields about 30 gp worth of pure gold, which is hardly worth the time and energy it takes to process it.

Unlike many other types of living constructs, relluks need both air and water in order to thrive. Their interior mechanisms mimic life through a complex internal elemental chaos of fire, water, air, and earth. Their soul crystal provides heat and the spark of life, while their bodies provide substance and form. Air and water must be added regularly. Without water, the relluk at first loses access to its breath of steam power, and then becomes brittle and likely dies from crumbling. Without air, the relluk behaves much like other life-forms; it slows down and dies. A relluk consumes water through grates around the soul-crystal head. Air intake holes are actually the “eyes” of the torso face.

Most of the pseudo-biological processes inside a relluk have to do with the transfer and management of heat. This is the primary reason that they do not wear normal armor. While the relluk can expel heat from its torso mouth in the form of steam, this only provides temporary cooling. The circuits themselves radiate warmth, drawing heat away from the core of the body. Blocking this exit of heat from the body of a relluk causes it to slow down considerably. In addition, most armor does not fit a relluk's body shape and may obstruct the exit of steam or the intake of air.

The skin of a living relluk without the enhancement of armor gems is actually somewhat spongy, despite its appearance, and many liken it to reptilian scales in suppleness. While uncomfortably hot to the touch by human standards (about 175 degrees Fahrenheit), it is still fairly cool compared to its crystal head (which is about 550 degrees Fahrenheit). A relluk can greatly alter the consistency of its skin by adding armor gems, to the point of making the skin as hard as the stone it appears to be.

One might assume that a relluk is either resistant to fire or cold, from its appearance and its ability to generate large amounts of heat, as well as thrive unharmed in its own scalding hot steam cloud. However, such is not the case. While they do not outwardly appear to be harmed by fire or cold, it does throw them terribly out of balance internally, which in turn causes damage within. However, in regards to their breath of steam power, the expulsion of this steam provides just enough temporary cooling to help them withstand the duration of its effect externally.

The composition and nature of the crystal head is the biggest mystery. The crystals are impervious to damage, and, aside from glowing softly, are completely inert when not inside a relluk body. While resembling natural hexagonal quartz points, these crystals are flawless. About three-quarters of the crystal rests inside the body of the relluk, to which it bonds until the body is destroyed. The remaining quarter acts as the head of the relluk; providing both visual and auditory input in some
inexplicable fashion.

Relluk Racial Characteristics1

  • +2 Constitution, +2 Charisma, -2 Dexterity: Relluks are built like tanks and have lovable and vibrant personalities. Unfortunately, their bulky form makes them somewhat clumsy.
  • Medium Size: Relluks have no bonuses or penalties due to size.
  • Normal Speed: Relluks move at base speed of 30 feet.
  • Living Construct: Unlike other constructs, a relluk has a Constitution score, makes Fortitude saves, and is not immune to mind-affecting spells or abilities. Relluks are also at risk from death from massive damage, nonlethal damage, stunning, fatigue, exhaustion, ability damage, ability drain, death effects, and necromancy effects. Relluks do have immunity to poison, sleep effects, paralysis, petrification, disease, nausea, effects that cause the sickened condition, and energy drain. A relluk does not need to sleep, though a relluk wizard must still rest for 8 hours before preparing spells. A relluk cannot heal lethal damage naturally, and must be healed magically. They can be affected by spells that target living creatures as well as by those that target constructs. Spells from the healing subschool and supernatural abilities that cure hit point damage or ability damage provide only half their normal effects to a relluk. A relluk is made of stone and non-ferrous metal, and is subject to spells that affect creatures made of or wearing these substances.
  • Armor Gems: A relluk can use small quartz crystals and gemstones to emulate armor and gain access to special racial powers. Wearing armor other than armor gems causes a relluk to become fatigued in 1d6 rounds. After one hour of wearing armor, the relluk becomes exhausted. These conditions end immediately only when the armor is removed (the condition cannot be removed through other means). Please see the Armor Gems section for details.
  • Breath of Steam: Once per day, a relluk can emit a cloud of steam from its torso-mouth. This cloud has the same effect as obscuring mist with the following exceptions. The effect has a radius of 5 feet and lasts only 1 round per character level. Creatures that end their round within the effect take 1 point of fire damage per character level of the relluk. The relluk who initiated this effect is immune to this damage.
  • Light and Heat: A relluk’s crystal head constantly sheds light as a torch and can light flammable objects on fire.
  • Languages: Relluk begin play speaking Common. Relluks with high Intelligence scores can choose from the following: Dwarven, Elven, Halfling, Gnome, or Orc.

See Also