Lycanthrope, Qutrub1
The howling suddenly ceased, and the hooded swordsman who once stood in the light of the setting sun was now a foul, bandaged horror, still holding the swords…

The qutrub is a variant form of lycanthrope that possesses and undead form instead of a hybrid form. They do not possess the curse of lycanthropy but instead have a ghoulish ritual (see below) for transforming other humans into qutrubs.

Qutrub (Human Form) (CR 4; XP 1,200)
Human natural qutrub fighter 4
CE medium humanoid (human, shapechanger)
Init +5; Senses low-light vision, scent, Perception +8
Defense
AC 18, touch 11, flat-footed 17
(+7 armor, +1 Dex)
hp 38 (4d10+12)
Fort +6, Ref +3, Will +2 (+3 vs. fear)
Defensive Abilities bravery +1
Offense
Speed 20 ft.
Melee 2 mwk short swords +7 (1d6+3/19-20)
Ranged mwk shortbow +6 (1d6)
Statistics
Str 17, Dex 12, Con 14, Int 8, Wis 12, Cha 12
Base Atk +4; CMB +7; CMD 18
Feats Improved Initiative, Skill Focus (Perception), Toughness, Two-Weapon Fighting, Weapon Focus (short sword)
Skills Disguise +4, Perception +6, Survival +7
Languages Old Porphyran
SQ change shape (dire wolf; polymorph)
Ecology
Environment desert, urban
Organization solitary, pair, or cadre (3-10)
Treasure NPC Gear (2 mwk short swords, mwk shortbow and 20 arrows, banded mail, other treasure)

Qutrub (Undead Form)
CE medium undead (shapechanger)
Init +5; Senses darkvision 60 ft., scent; Perception +8
Defense
AC 20, touch 11, flat-footed
(+7 armor, +1 Dex, +2 natural)
hp 34 (4d10+8); fast healing 1
Fort +3, Ref +2, Will +5
DR 10/silver; Defensive Abilities channel resistance +2; Immune undead traits
Offense
Speed 20 ft.
Melee mwk short sword +7 (1d6+3/19-20) or slam +6 (1d4+3 plus paralysis)
Special Attacks ghoulish ritual, paralysis (1d6+1 rounds, F-DC 13, elves and orcs are immune to this effect)
Statistics
Str 17, Dex 12, Con —, Int 8, Wis 12, Cha 12
Base Atk +3; CMB +6; CMD 17
Feats Improved Initiative, Toughness
Skills Intimidate +7, Perception +8, Spellcraft +6, Survival +4,
Languages Old Porphyran
SQ change shape (dire wolf; polymorph)
Special Abilities
Change Shape (Su) The ancient qutrub is lycanthrope-like, able to take the form of a black dire wolf by day, a white dire wolf by night; this form has DR 5/silver, but otherwise conforms to the effects of the polymorph spell. During the day its only other form is that of a human, and by night its only other form is a ghoul-like undead form, with a similar paralytic effect and a lust for dead flesh. When no moon is in the sky, qutrub cannot change shape and must stay in undead form, typically staying in their cave lairs.
Ghoulish Ritual (Su) Qutrub that incapacitate humans, usually through ghoulish paralysis, will restrain and take them to their lairs. During the next new moon, the qutrub will force their victims to eat humanoid flesh, completing a ritual that will turn them into a qutrub within 1d12 minutes. Only humans are affected, and can become qutrub.

The ancient curse of the qutrub is said to be upon those followers of an arrogant ancient king, who defied the Elemental Lords and was turned to stone for his perfidy, cast into the sky as the First Moon. His similarly defiant followers became the qutrub, bound by the light of the moon to exist in horrific ghoulish shape, or the moon-worshiping great wolves that howl their defiance, as that primeval king once did. Their human forms can infiltrate local communities, though desert tribesmen know to look for the marks of the ghoul-wolf; large canines, hair on the palms, and the slight whiff of death. Unlike more ‘natural’ lycanthropes, qutrub do not have empathy with normal wolves or dire wolves, which avoid these creatures and their stench of the grave. If werewolves and qutrub were to meet, it would likely result in the eradication of one group or the other, depending on whose home ground was the battlefield. Qutrub haunt ancient cave systems in sand-scoured foothills, though some few have been coaxed out of the southlands to serve evil cults of undeath and foul lycanthropy.