Crocodile, Quillback1
The crocodilian beast has the added features of long, sharp quills, and a spiky lump of bone on its tail.

Quillback Crocodile (CR 2; XP 600)
N Large animal
Init +1; Senses low-light vision; Perception +5
Defense
AC 15, touch 10, flat-footed 15
(+1 Dex, +5 natural, -1 size)
hp 34 (4d8+16)
Fort +7, Ref +5, Will +1
Defensive Abilities spines
Offense
Speed 30 ft., swim 20 ft.
Melee bite +6 (1d8+4 plus grab), tail slap +1 (1d6+2)
Space 10 ft.; Reach 5 ft.
Special Attacks tail sweep
Statistics
Str 19, Dex 13, Con 17, Int 2, Wis 10, Cha 6
Base Atk +3; CMB +8 (+12 grapple); CMD 19 (23 vs. trip)
Feats Skill Focus (Stealth), Toughness
Skills Perception +5, Stealth +4, Swim +12
SQ hold breath
Ecology
Environment aquatic, marsh
Organization solitary, bask (2-6)
Treasure none
Special Abilities
Hold Breath (Ex) A quillback crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.
Spines (Ex) The back of the quillback crocodile is covered by sharp defensive quills. Any creature who attacks it with a natural attack or a non-reach melee weapon must make a Reflex save (DC 13) or be stabbed with 1d4 quills that deal 1d4 points of damage each. The save DC is Dexterity-based.
Tail Sweep (Ex) As a full-round action that does not draw attacks of opportunity, a quillback alligator can make a trip attempt against all foes within its reach by sweeping its tail around its body.

The result of yet another inquisitive wizard’s combination of animal species, quillback crocodiles have long, dangerous quills on their backs and a jagged lump of fused bone on the end of its long, strong tail. Though they reproduce more slowly, they live much as their normal brethren do, though they are not quite as sluggish, being more aggressive. They are more comfortable on dry land, and can make devastating use of their sweeping tails on those who trespass against their territory. Quillback crocodiles can be seen outside their natural habitat in arenas, where they are popular bestial opponents for gladiators to fight, and as guardian beasts for the properties of reclusive landowners. Young quillbacks have soft spines for their first couple of months, and one such can net a pretty penny on the menagerie, arena or hermetic wizard marketplace, up to 1,000 gp for a healthy specimen, if its parents do not skewer and eat the would-be seller.

ANIMAL COMPANION
Quillback Crocodiles use the following statistics as animal companions.

Starting Statistics: Size Small; Speed 30 ft., swim 20 ft.; AC +3 natural armor; Attack bite (1d6); Ability Scores Str 15, Dex 14, Con 15, Int 1, Wis 12, Cha 2; Special Qualities hold breath, low-light vision.

  • 4th-Level Advancement: Size Medium; Attack bite (1d8 plus grab) or tail slap (1d6); Ability Scores Str +4, Dex –2, Con +2; Special Attacks spines, tail sweep.

ON PORPHYRA
Quillback crocodiles were lovingly created through magical means by the enigmatic Kadeg the Merciless, renegade wizard of the Siwath borderlands. Descendants of the original bask still live in the Oliti delta, having spread to the Pyyynian jungles and with sightings in other swampy areas where normal crocodiles are found.