Pyynian Coast
“The Pyynian Coast did not land so much as it crashed, and the inhabitants never recovered from the impact.”- Alba Tangarios, maenad philosopher

Capital: Dravi Ankor
Settlements: Dravi Ankor (30,000)
Rulers: Vhir Martaram the 28th, Raja of the Pyynian Coast
Government: Oligarchic monarchy, anarchic tribal in the jungles
Races: Anumus, Dhampir, Half-Harpy, Half-Ogre, Orc, Half-Rakshasa, Human, Skulk, Tiefling
Faiths: Mâl, Shade, Ul’Ul, Vortain
Resources: Drugs, slaves, spices
Languages: Abyssal, Common, Giant, Orc, Undercommon
Border Conditions: Restricted (A full porphyrite border surrounds the Pyynian Coast)

History
It is said that long ago, before the Pyynian Coast came to Porphyra, it was inhabited by an intelligent, inquisitive people who believed that the rewards of discovery far outweighed any consequences. This was all that Vortain, the Bringer of Chaos, needed. The god of corruption and excess slowly but surely worked its way into the moorings of Pyynian society and began to loose them one at a time. The ancient culture descended into decadence and madness so gradually that no one seemed to mind. By the time Vortain had finished, a culture of scholars and scientists had degraded into one of tribal warfare, addiction, cannibalism, and sentient sacrifice.

As the incumbent plane of reality shattered from his focused influence, Vortain decided to take his masterpiece with him to his newest target—Porphyra—to show the inhabitants what awaited them. Within hours of landing after The Calling, the Pyynian Coast’s patron abandoned its creation, leaving it a monument to overindulgence, decay, and debauchery. From the jungles that surrounded the dying civilization greedy eyes looked on with interest, seeing not what was, but what could be.

Two factions existed before The Calling. In the northern swamps and bayous were the Children of Akuram Natal, a society of vampires and dhampir that subsisted on the the local tribes. In the southern jungles was the Adrani, a people composed primarily of half-rakshasa and tieflings of particularly obnoxious parentage. Both quickly took to the worship of Shade when that godling manifested himself, and both wanted the intact part of the Pyynian Coast. The architecture, with its step pyramids, lotus seed shaped towers, ziggurats and stone roads were too beautiful and impressive to let the jungle claim, and the inhabitants were too valuable as slaves and sustenance to simply slaughter. As Vortain had done centuries before, the Akuram Natal and the Adrani began to infiltrate the stationary power bases of the Pyynian Coast.

The two factions clashed at Dravi Ankor. It was called the Shadow War, by those who knew of it; a series of targeted assassinations and insurgent attacks using the populace as pawns. Ajir Notan, a dhampir priest of Shade studied the situation for some time, and came to the conclusion that the war was a waste of profits and time. The church of Shade brought both sides to the negotiating table, and promptly assassinated the leadership of the Akuram Natal and the Adrani, and established a theocratic control structure of the jungle humanoids. The Raja was instructed to deal only with secular matters, at the beck of the jungle traders, and to focus on mastering a populace grown restive and unfocused. In the ruins and rotting husks of the jungle cities some tribes discovered new gods to worship, others stayed true to their original master, and plot chaos in the name of Vortain.

Current Events
After the assassination of Vhir Martaram the 27th by suicide sorcerer, the far less dim-witted Vhir Martaram the 28th, a half-rakshasa of no small talent or ambition took the throne of Dravi Ankor. The northern mires are in the firm grip of the Akuram Adrani Alliance, but the far less tracked southern jungle lands are held to be almost completely wild. They are a place of constant religious war, where tribes loyal to Mâl, Shade, Ul’Ul and Vortain try to expunge the central government and one another on an almost daily basis.

Dravi Ankor and its constituent jungles have never had to fear from foreign aggression, even during the NewGod Wars; the Pyynians plead poverty and internal fraction to avoid joining the war effort, while they served well as battlefield vultures of goods and slaves, though not violating the eastern border with Siwath. The zendiqi have long memories and deep hatreds, however, and some bloodlines have been tracked to slave genealogies in the city. Perhaps it is a lack of war in their own region, but the zendiqi have been sending tentative patrols into the jungles, claiming border violations by jungle dwellers.

The Raja has dismissed this as particularly ridiculous—the Siwath is the best protection the Coast has! External war certainly has all involved sweating— and not just from the heat.

Settlements
The major settlement of the Pyynian Coast is:

  • Dravi Ankor is the only city on the Pyynian Coast, all other urban areas being either absorbed in its mass, or succumbed to the grasp of the swamps and jungles. Warrior tribes of the north and south either live in the ruins’ outskirts, or built temporary structures in the trees, to thwart some of the most deadly predators on Porphyra. Dravi Ankor is the largest port on Porphyra, and an irresistible magnet for trade, as decadent as it is. The Dravi Ankor docks are the home of the Ravagers of the South, who set out monthly to the Lost Sea and the desolate Brown and Bone coasts to raid small villages for slaves. It is also from these docks that the great merchant ships of the Adrani transport drugs, slaves and spices to the rest of Porphyra. The great step pyramids of Ogan Square dominate the center of the city. Once the temples of a forgotten god of law from another world, they now serve as the center of government, the chief church of Shade, and the residence of the Raja and his servants. Beyond the outer walls and moats of the city lies Ragtown, home to those deemed too freakish to live within the city proper, such as skulks and some of the more hideous anumus. There are some visitors who openly wonder what standard someone is considered ‘hideous’, considering the extreme body modification, tattooing and piercing that is considered the height of fashion in Dravi Ankor.

Intrigues

  • The Raja has been keeping odd company as of late. Warlords and pirate kings from the Haunted Sea, ogre mages, cultists of Kamus, barbarian tribesmen; even the black dragon Tharnaisis have been his guests at the royal pyramid. Few know what the young emperor and Shade’s priests are planning; many more want to know, and are willing to pay handsomely for the information.
  • At the new moon a pillar of light was seen coming from deep within the jungles of the south. Soothsayers and other fortune tellers say it is a light that bears ill tidings. The light marks the resting place of something that could spell disaster for the Pyynian Coast and all Porphyra. The Raja has offered a grand reward for the recovery of this dangerous item before the cannibal tribes can find it.
  • A small merchant caravan was ambushed in Ragtown, and was bearing a relic that the church of Shade wants returned, and soon. The leader of the bandits, a disfigured jackal anumus called Rial Rham has asked for two casks of gems, one hundred slaves, and a seaworthy man-o-war for its ransom. He has managed to thwart every attempt, both mundane and magical, used by the church to retrieve it. The servants of the Prince of Thieves are asking for talented adventurers to enter Ragtown and return with their property - and Rial Rham’s head. That the ‘best assassins on earth’ are reluctant to do so is a small concern…