Primordial Mystic
Whether walking the paths of good and evil, law and chaos, primordial mystics do not simply tap into the primal forces of the world; they are living embodiments of the natural world, lightning, fire, water, and stone made flesh. Rather than dedicate themselves to a god or to an ideal, primordial mystics pledge themselves to the raw elements that have existed since time immemorial, gaining powerful boons as they shape themselves in the image of their chosen element.

While many primordial mystics channel these gifts in the service of the elemental lords, there are an almost equal number that distance themselves from those malevolent forces, finding solace in the untouched world.

Role: Primordial mystics are capable combatants and spellcasters, able to hold their own on the front lines of combat, unleash devastating elemental spells, and transform into the very elements from which they draw their powers.

Alignment: Any neutral
Hit Die: d8.

Alternate Classes: Oracle and sorcerer.

Starting Wealth: 4d6 x 10 gp (average 140 gp). In addition, each character begins play with an outfit starting worth 10 gp or less.

Class Skills
The primordial mystic’s class skills are Craft (Int), Fly (Dex), Heal (Wis), Knowledge (nature) (Int), Profession (Wis), Spellcraft (Int), and Survival (Wis). In addition, primordial mystics receive an additional class skill depending on their elemental attunement.
Skill Ranks per Level: 4 + Int modifier

Table: Primordial Mystic
Level BAB Fort Save Ref Save Will Save Special Spells Per Day
1st 2nd 3rd 4th 5th 6th
1st +0 +0 +2 +2 Elemental attunement, orisons, primal pool 1
2nd +1 +0 +3 +3 Attunement spell 2
3rd +2 +1 +3 +3 Attunement revelation 3
4th +3 +1 +4 +4 Elemental shape (1/day) 3 1
5th +3 +1 +4 +4 Attunement spell, primal resilience 4 2
6th +4 +2 +5 +5 Elemental shape (2/day) 4 3
7th +5 +2 +5 +5 Elemental manipulator 4 3 1
8th +6/+1 +2 +6 +6 Attunement spell, elemental shape (3/day) 4 4 2
9th +6/+1 +3 +6 +6 Attunement revelation 5 4 3
10th +7/+2 +3 +7 +7 Elemental shape (4/day) 5 4 3 1
11th +8/+3 +3 +7 +7 Attunement spell 5 4 4 2
12th +9/+4 +4 +8 +8 Elemental shape (5/day) 5 5 4 3
13th +9/+4 +4 +8 +8 5 5 4 3 1
14th +10/+5 +4 +9 +9 Attunement spell, elemental shape (6/day) 5 5 4 4 2
15th +11/+6/+1 +5 +9 +9 Attunement revelation 5 5 5 4 3
16th +12/+7/+2 +5 +10 +10 Elemental shape (7/day) 5 5 5 4 3 1
17th +12/+7/+2 +5 +10 +10 Attunement spell 5 5 5 4 4 2
18th +13/+8/+3 +6 +11 +11 Elemental shape (8/day) 5 5 5 5 4 3
19th +14/+9/+4 +6 +11 +11 5 5 5 5 5 4
20th +15/+10/+5 +6 +12 +12 Elemental mastery 5 5 5 5 5 5

Class Features
The following are class features of the primordial mystic.

Weapon and Armor Proficiency: Primordial mystics are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks of any form they assume with elemental shape (see below).

Primordial mystics are proficient with light and medium armor but like druids, are prohibited from wearing metal armor.

Spells: A primordial mystic casts divine spells drawn from the primordial mystic spell list. He can cast any spell he knows without preparing it ahead of time. To learn or cast a spell, a primordial mystic must have a Charisma score equal to at least 10 + the spell’s level. The Difficulty Class for a saving throw against a primordial mystic’s spell is 10 + the spell level + the primordial mystic’s Charisma modifier.

A primordial mystic can cast only a certain number of spells of each spell level per day. His base daily spell limit is given on Table: Primordial Mystic. In addition, he receives bonus spells per day if he has a high Charisma score.

A primordial mystic’s selection of spells is extremely limited. A primordial mystic begins play knowing four 0-level spells and two 1st-level spells of his choice. At each new primordial mystic level, he gains one or more spells, as indicated on Table: Primordial Mystic Spells Known. Unlike spells per day, the number of spells a primordial mystic knows is not affected by his Charisma score; the numbers on Table: Primordial Mystic Spells Known are fixed.

Upon reaching 4th level, and at every even-numbered primordial mystic level after that (6th, 8th, and so on), a primordial mystic can choose to learn a new spell in place of one he already knows. In effect, the primordial mystic loses the old spell in exchange for the new one. The new spell’s level must be the same as that of the one being exchanged. A primordial mystic may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that he gains new spells known for the level. He cannot swap any spells gained from his elemental attunement. Unlike a wizard, a primordial mystic need not prepare his spells in advance. He can cast any spell he knows at any time, assuming he has not yet used up his spells per day for that spell level.

Table: Primordial Mystic Spells Known
Level 0th 1st 2nd 3rd 4th 5th 6th
1st 4 2
2nd 5 3
3rd 6 4
4th 6 4 2
5th 6 4 3
6th 6 4 4
7th 6 5 4 2
8th 6 5 4 3
9th 6 5 4 4
10th 6 5 5 4 2
11th 6 6 5 4 3
12th 6 6 5 4 4
13th 6 6 5 5 4 2
14th 6 6 6 5 4 3
15th 6 6 6 5 4 4
16th 6 6 6 5 5 4 2
17th 6 6 6 6 5 4 3
18th 6 6 6 6 5 4 4
19th 6 6 6 6 5 4 4
20th 6 6 6 6 6 5 5

Orisons: Primordial mystics learn a number of orisons, or 0-level spells, as noted on Table: Primordial Mystic Spells Known. These spells are cast like any other spell, but they are not expended when cast and may be used again. Orisons prepared using other slots, such as those due to metamagic feats, are expended normally.

Elemental Attunement: At 1st level, a primordial mystic forms a bond with one of the four primal elements: air, earth, fire, and water. This attunement grants him spells and other abilities as his power grows. A primordial mystic must attune himself to one primal element upon taking his first level of primordial mystic. Once made, this choice cannot be changed.

A primordial mystic gains a +1 bonus to his caster level when casting spells with a descriptor associated with his chosen element.

At 2nd level, and every three levels thereafter, a primordial mystic learns an additional spell, derived from his elemental attunement. These spells are in addition to the number of spells given on Table: Primordial mystic Spells Known. These spells cannot be exchanged for different spells at higher spells.

At 3rd, 9th, and 15th level, a primordial mystic is granted a boon from his chosen element. He uses his primordial mystic as his oracle level when determining the effects of these revelations. This allows a primordial mystic to gain additional revelations (through the extra revelation feat or by wearing a ring of revelation), but he cannot gain a revelation that grants energy resistance.

Table: Primordial Mystic Attunement
Element Energy Type Descriptors Oracle Mystery
Air Electricity Air, Electricity Wind
Earth Acid Acid, Earth Stone
Fire Fire Fire, Light Flames
Water Cold Cold, Water Waves

Primal Elements
The following are the four primal elements with which a primordial mystic may attune his own magical powers.

Air
Class Skill: A primordial mystic with an elemental attunement to air adds Fly to his list of class skills.
Descriptors: air, electricity
Bonus Spells: thundering blast (2nd), lightning flare (5th), storm shield (8th), tempest’s swiftness (11th), peal of thunder (14th), downburst (17th).
Attunement Revelations: At 3rd, 9th, and 15th level, your attunement with the primal force of wind grants you select revelations from the oracle wind mystery.

  • Wind Sight (Su): At 3rd level, you gain the wind sight revelation.
  • Touch of Electricity (Su): At 9th level, you gain the touch of electricity revelation.
  • Wings of Air (Su): At 15th level, you gain the wings of air revelation. You must expend a primal charge as part of the swift action to activate this ability.

Earth
Class Skill: A primordial mystic with an earth elemental attunement to earth adds Climb to his list of class skills.
Descriptors: acid, earth
Bonus Spells: earthen might (2nd), acid burst (5th), acidic tentacle (8th), stoneclub (11th), enduring vitriol (14th), caustic rain (17th).
Attunement Revelations: At 3rd, 9th, and 15th level, your attunement with the primal force of earth grants you select revelations from the oracle of stone mystery.

  • Crystal Sight (Su): At 3rd level, you gain the crystal sight revelation.
  • Touch of Acid (Su): At 9th level, you gain the touch of acid revelation.
  • Earth Glide (Su): At 15th level, you gain the earth glide revelation. You must expend a primal charge as part of the free action to activate this ability.

Fire
Class Skill: A primordial mystic with an elemental attunement to fire adds Acrobatics to his list of class skills.
Descriptor: fire, light
Bonus Spells: pillar of fire (2nd), burning diversion (5th), fiery furrow (8th), wings of fire (11th), conflagration (14th), wildfire (17th).
Attunement Revelations: At 3rd, 9th, and 15th level, your attunement with the primal force of fire grants you select revelations from the oracle flames mystery.

  • Gaze of Flames (Su): At 3rd level, you gain the gaze of flames revelation.
  • Touch of Flame (Su): At 9th level, you gain the touch of flame revelation.
  • Wings of Fire (Su): At 15th level, you gain the wings of fire revelation. You must expend a primal charge as part of the swift action to activate this ability.

Water
Class Skill: A primordial mystic with an elemental attunement to water adds Swim to his list of class skills.
Descriptors: cold, water
Bonus Spells: tidal thrust (2nd), frozen scythe (5th), freezing blast (8th), shattering strike (11th), lethargy (14th), glacial field (17th).
Attunement Revelations: At 3rd, 9th, and 15th level, your attunement with the primal force of water grants you select revelations from the oracle waves mystery.

  • Water Sight (Su): At 3rd level, you gain the water sight revelation.
  • Wintry Touch (Su): At 9th level, you gain the wintry touch revelation.
  • Fluid Travel (Su): At 15th level, you gain the fluid travel revelation. You must expend a primal charge as part of the action to activate this ability.

Primal Pool (Su): At 1st level, a primordial mystic gains a pool of primal charges, raw elemental energy he can release to grants his spells and other abilities greater effect. The number of charges in a primordial mystic’s primal pool is equal to 1/2 his primordial mystic level (minimum 1) + his Charisma modifier. The pool refreshes one per day after 8 hours of rest.

A primordial mystic can expend one charge from his primal pool as a free action whenever he casts a primordial mystic spell. If he does, he can choose to increase increase the caster level by 1. He can spend no more than 1 charge from his primal pool on a given spell in this way. In addition, a primordial mystic can expend a primal charge when casting many of the spells available to him in order to alter or enhance the spell’s effects (see the section on spells for additional information).

Elemental Shape (Su): At 4th level, a primordial mystic can expend a primal charge as a standard action to turn himself into an elemental. This ability functions as a druid’s wild shape ability, except a primordial mystic can only turn himself into a Small elemental of the same type of his elemental attunement.

At 6th level, a primordial mystic can turn into an elemental of a type he did not select as his elemental attunement, using his primordial level -2 to determine the effects of his elemental shape.
A primordial mystic can use this ability an additional time per day at 6th level and every two levels thereafter, for a total of 8 times at 18th level. As a primordial mystic gains levels, this ability grants him the ability to take on the form larger elementals. Each form expends one daily usage of this ability, regardless of the form taken.

At 8th level, a primordial mystic can use elemental shape to change into a Medium elemental. Elemental shape now functions as elemental body II.

At 10th level, an primordial mystic can use elemental shape to change into a Large elemental. Elemental shape now functions as elemental body III.

At 12th level, a primordial mystic can use elemental shape to change into a Huge elemental. Elemental shape now functions as elemental body IV.

Primal Resilience (Su): At 5th level, a primordial mystic gains resistance 10 against his attuned energy type, as given on Table: Primordial Mystic Attunement. This resistance increases to 10 at 10th level and 20 at 15th level.

Elemental Manipulator (Su): A primordial mystic gains Elemental Spell as a bonus metamagic feat at 7th level. He must choose the appropriate energy type based on his elemental attunement. By expending a primal charge as a free action when casting a spell, he can apply this feat to any spell without increasing the casting time.

At 13th level, a primordial mystic using this ability does not increase the level or casting time.

Elemental Mastery (Su): At 20th level, a primordial mystic’s bond with his chosen element reaches its pinnacle. He gains immunity to sneak attacks and damage from his energy type. Additionally, he gains a 75% chance of ignoring critical hits and the bonus damage from sneak attacks, as though he were wearing armor of heavy fortication.

As long as he has at least 1 charge in his primal pool, a primordial mystic can cast any spell granted by his elemental attunement with a primal charge without actually expending a charge from his pool.

Primordial Mystic Spells
Primordial mystics gain access to the following spells.

0-Level Primordial Mystic Spellscreate water,detect magic, detect poison, flare, know direction, light, mending, purify food and drink, read magic, resistance, spark, stabilize, virtue.

1st-Level Primordial Mystic Spellsair bubble, alter winds, burning hands, chill touch, corrosive touch, damp powder, decompose corpse, earthen might, endure elements, expeditious excavation, entangle, faerie fire, flare burst, hydraulic push, icicle dagger, jump, marid’s mastery, mudball, obscuring mist, pillar of flame, produce flame, read weather, shocking grasp, stone fist, thundering blast, tidal thrust, touch of the sea, weaken powder.

2nd-Level Primordial Mystic Spellsacid burst, bear’s endurance, bull’s strength, burning diversion, cat’s grace, eagle’s splendor, elemental speech, flaming sphere, fog cloud, fox-s-cunning, create treasure map, flame blade, frigid touch, frost fall, frozen scythe, gust of wind, gusting sphere, lightning flare, owl’s wisdom, resist energy, slipstream, spider climb, stone call, unshakable chill, wind wall.

3rd-Level Primordial Mystic Spellsacidic tentacle, aqueous orb, ash storm, badger’s ferocity, call lightning, campfire wall, cloak of winds, continual flame, daylight, elemental aura, fiery furrow, firestream, flame arrow, freezing blast, lightning bolt, hydraulic torrent, ice spears, protection from energy, resinous skin, shifting sand, sleet storm, storm shield, water breathing.

4th-Level Primordial Mystic Spellsair walk, ball lightning, calcific touch, communal protection from energy, dragon’s breath, elemental shield, flame strike, fire shield, fire trap, ice storm, ride the waves, river of wind, shattering strike, solid fog, spike stones, stoneclub, stone shape, stoneskin, tempest’s swiftness, touch of slime, vitriolic mist, wall of fire, wings of fire.

5th-Level Primordial Mystic Spellsacidic spray, blight, communal stoneskin, cone of cold, conflagration, corrosive consumption, enduring vitriol, fickle winds, fire snake, geyser, icy prison, lethargy, life bubble, lightning arc, peal of thunder, transmute mud to rock, transmute rock to mud, wall of stone.

6th-Level Primordial Mystic Spellsacid fog, call lightning storm, caustic rain, chain lightning, control water, downburst, fire seeds, fire storm, freezing sphere, glacial field, mass bear’s endurance, mass bull’s strength, mass cat’s grace, mass eagle’s splendor, mass fox’s cunning, mass owl’s wisdom, move earth, scouring winds, sirocco, stone tell, tar pool, wall of iron, vortex, wildfire, wind walk.