This gaunt, near-skeletal humanoid lurches on back-bent, dog-like legs, its hideous mouth flanked by tiny arms with three-fingered hands. It has a long mane of twisted hair.

Sinspawn (Pride) (CR 2; XP 600)
NE Medium aberration
Init +5; Senses darkvision 60 ft., sin-scent; Perception +6
AC 14, touch 12, flat-footed 12
(+1 Dex, +1 dodge, +2 natural)
hp 19 (3d8+6)
Fort +3, Ref +2, Will +3
Immune mind-affecting effects; SR 13
Speed 40 ft.
Melee ranseur +3 (2d4+1/×3), bite –2 (1d6 plus sinful bite) or bite +3 (1d6+1 plus sinful bite), 2 claws +3 (1d4+1)
Str 13, Dex 13, Con 14, Int 14, Wis 11, Cha 10
Base Atk +2; CMB +3; CMD 15
Feats Dodge, Improved Initiative
Skills Intimidate +6, Knowledge (arcana) +5, Perception +6, Spellcraft +5, Stealth +7, Survival +6
Languages Aklo
SQ martial proficiency
Special Abilities
Martial Proficiency (Ex) Sinspawn are proficient in all simple and martial weapons, armor, and shields (except tower shields).
Sin-Scent (Su) Sinspawn have scent against creatures whose nature reflects the sinspawn’s sin. For example, wrathful sinspawn can scent creatures using rage effects. The GM should adjudicate what creatures a particular sinspawn can scent.
Sinful Bite (Su) A creature bitten by a sinspawn is overwhelmed with sinful thoughts (DC 11 Will save negates). These emotions are so powerful that the target becomes sickened for 1d6 minutes. An affected target that is bitten a second time is staggered for 1 round if it fails its saving throw. Calm emotions, remove curse, or break enchantment negates the effects of sinful bite. The save DC is Charisma-based. This is a mind-affecting effect.