Plague Doctor1
This humanoid is covered head to toe in loose fitting leathers. His face is obscured by a beaked mask with red googles. He speaks softly as he opens his medical bag.


Plague Doctor (CR 5; XP 1,600)
NE Medium undead
Init +6; Senses lifesense 60 ft.; Perception +12
AC 17, touch 12, flat-footed 15
(+2 armor, +2 Dex, +3 natural)
hp 52 (7d8+21)
Fort +5, Ref +4, Will +7
DR 5/good; Immune channel resistance +2, undead traits
Speed 30 ft.
Melee plague touch +7 (plague carrier) or dagger +7 (1d4/19-20)
Spell-Like Abilities (CL 5th; concentration +8)
At will—bleed (W-DC 13), death knell (W-DC 15), deathwatch
Str 10, Dex 14, Con —, Int 10, Wis 14, Cha 17
Base Atk +5; CMB +5; CMD 17
Feats Improved Initiative, Skill Focus (Diplomacy, Heal), Weapon Finesse
Skills Diplomacy +13, Heal +12, Knowledge (local) +7, Perception +12
Languages Common
Environment urban
Organization solitary
Treasure standard (leather armor, healer’s kit, dagger; other treasure)
Special Abilities
Plague Carrier (Ex) Plague doctors create disease carriers. Any creature touched by a plague doctor must make a Fortitude save DC 16 or contract one of the following diseases (See table on the right). They suffer no ill effects from the disease but spread the disease to others through contact with other creatures. All plague carrier diseases have an onset time of 1 round. The save DC is Charisma-based.

The malicious undead creatures known as plague doctors hide their monstrosity within the traditional costume of doctors who treated the bubonic plague. They are friendly and intelligent offering medical aid to those injured or sick. From their place of benevolence they are able to freely spread additional diseases thoughout the land. They work tirelessly to ease the passing of the terminally ill and when death is inescapable for their patient they use their death knell spell-like ability to feast on final essences of life.

On Porphyra
The Kingdom of Avandrool has suffered the greatest at the diseased hands of the plague doctors. Though not responsible for the pestilence that has destroyed that land it was their wise council in other lands that led to the erection of the Yellow Wall. Now they feast on the suffering in the quarantine zone.

d12 Disease Transmitted
1 blinding sickness
2-4 bubonic plague
5 cackle fever
6-7 filth fever
8-9 leprosy
10 red ache
11 shakes
12 slimy doom