Patreon Supported


Golem, Pelt
This conglomeration of bear, elk, wolf, and ermine pelts lurches toward you with unnatural speed.

Pelt Golem (CR 8; XP 4,800)
N Medium construct (spontaneous)
Init +9; Senses darkvision 60 ft., low-light vision; Perception +2
AC 21, touch 15, flat-footed 16
(+5 Dex, +6 natural)
hp 85 (10d10+30)
Fort +3, Ref +8, Wis +5
DR 5/adamantine; Immune construct traits, magic
Speed 40 ft., climb 20 ft.
Melee bite +15 (1d8+2 plus grab), 3 claws +15 (1d6+2 plus trip)
Special Attacks blood drain (1d2 Con), blood rage (+4 Str, -2 AC), rend (2 claws, 1d6+3)
Str 14, Dex 20, Con —, Int 2, Wis 14, Cha 10
Base Atk +10; CMB +12 (+16 grapple); CMD 27 (can’t be tripped)
Feats Improved Initiative, Skill Focus (Acrobatics, Stealth), Toughness, Weapon Finesse
Skills Acrobatics +15, Stealth +15
Environment any
Organization solitary
Treasure none, or 1d6x500 gp worth of pelts (see below)
Special Abilities
Immunity to Magic (Ex) A pelt golem is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.

  • A calm animals spell dazes the pelt golem for 1d6 rounds.
  • A hide from animals spells works on pelt golems except it lasts 1 minute/level.
  • A magical effect that deals cold damage slows the pelt golem (as per the spell) for two rounds.

Spoken of only in the whispers of trappers, pelt golems are thought to arise spontaneously in the wilderness when a trapper over-harvests an area and does not provide proper offerings to the gods of nature. Regardless the cause of their animation, pelt golems have been known to hunt trappers and destroy trap lines throughout the wilderness.

When injured in combat, pelt golems are known to fly into a mindless blood rage which drives them to kill any living creature within the range of their senses. All attempts by druids to put these creatures to rest or even determine the cause of their origin has met with failure, and often with the death of the druid.

Once put to its final rest, a pelt golem can yield a number of valuable pelts provides that the people that put the construct down uses mostly piercing and bludgeoning weapons. Slashing weapons that are able to overcome the damage reduction of the creature tend to do too much damage to the hides to make them salvagable.

On Porphyra
Though some suspect it is the vengeful hoof of Saren that animates pelt golems, the truth is that it is actually the elemental spark of Djinnlord Qarryn that turns the hunter into the hunted. From a windy corner of Hell, he empowers pelt golems to disupt trade and prevent mortals from expanding too far into the untamed wilderness without paying a sufficient life-death toll.