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Painshrieker
Wielding two handscythes, this eyeless, featureless humanoid seems completely devoid of any hair. Its sudden appearance and unnatural movements are unsettling.

Painshrieker (CR 4; XP 1,200)
LE Medium aberration
Init +2; Senses blindsight 120 ft.; Perception +8
Defense
AC 15, touch 12, flat-footed 13
(+2 Dex, +3 natural)
hp 37 (5d8+15)
Fort +4, Ref +3, Will +4
DR 5/silver; Immune sight-based attacks
Offense
Speed 30 ft.
Melee 2 mwk handscythes +7 (1d6+1/x4)
Special Attacks shock (W-DC 11), sonic barrage
Statistics
Str 12, Dex 15, Con 16, Int 14, Wis 10, Cha 8
Base Atk +3; CMB +4; CMD 16
Feats Two-Weapon Fighting, Weapon Finesse, Weapon Focus (handscythes)
Skills Knowledge (planes) +10, Perception +8, Spellcraft +10, Stealth +10
Languages Aklo, Sylvan
Ecology
Environment forest, hills, jungle, marsh
Organization solitary or gang (2-5)
Treasure standard
Special Abilities
Shock (Su) The sight of a painshrieker is so disturbing that a viewer must succeed at a Will save (DC 11) or be paralyzed with fear for 1d3 rounds. Whether or not the save is successful, that creature cannot be affected again by that painshrieker’s shock ability for one day. When confronted with a group of painshriekers, a viewer attempts only one save, but the DC is increased by 1 for each additional painshrieker (maximum DC 15). The save DC is Charisma-based.
Sonic Barrage (Su) A painshrieker can create a devastating sonic attack in a 50-foot-long cone. Anyone within the cone immediately takes 1d8 damage with no save. If the painshrieker maintains the attack, those affected continue to shake as the harmonics rise to a frenzied pitch. On the second round within the cone, they must succeed at a Fortitude save (DC 15) or take 1d12 damage. On the third round they must save again or take 2d 8 damage. Successful saves halve the damage. The save DC is Constitution-based.

Painshriekers are aggressive aberrations in a humanoid form. They appear designed to create the maximum amount of emotional disturbance on beings viewing them, and the fact that this ability gets stronger as the creatures gather in numbers supports their use as shock troops. Whatever dark war they were created for never materialized, and the painshriekers themselves appear to have no knowledge of their purpose.
Painshriekers do anything they can to maximize their shocking appearance, darting out suddenly from behind a tree, or dropping from a low branch. They typically follow up with their sonic barrage, being careful not to catch any of their allies within the cone. A gang of painshriekers work together with great precision, striking down their foes with great efficiency.

On Porphyra
These aberrations are a contribution to the NewGod war effort by the minions of Eshsalqua, with the help of Rolterra, who incorporated into them the way of the scythe.