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Otyugh
This three-legged freak is mostly mouth. Three tentacles, two tipped with barbs and one with eyes, extend from its sides.

Otyugh (CR 4; XP 1,200)
N Large magical beast
Init +0; Senses all-around vision, darkvision 60 ft., low-light vision; Perception +14
Defense
AC 17, touch 9, flat-footed 17
(+8 natural, -1 size)
hp 45 (6d10+12)
Fort +7, Ref +5, Will +3
Immune disease
Offense
Speed 30 ft.
Melee bite +11 (1d8+6 plus disease), 2 tentacles +7 (1d6+3 plus grab)
Space 10 ft.; Reach 10 ft. (15 ft. with tentacle)
Special Attacks constrict (tentacle, 1d6+3)
Statistics
Str 22, Dex 10, Con 15, Int 9, Wis 13, Cha 6
Base Atk +6; CMB +13 (+17 grapple); CMD 21 (23 vs. trip)
Feats Ability Focus (disease), Stealthy, Weapon Focus (tentacle)
Skills Escape Artist +2, Perception +14, Stealth -2 (+6 in lair); Racial Modifier +4 Perception, +8 Stealth in lair
Languages Common, (or Femanx)
Ecology
Environment underground, urban
Organization solitary, pair, or cluster (3–4)
Treasure standard
Special Abilities
Disease (Ex) Filth fever: Bite—injury; save Fortitude DC 16; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based; the diseases carried by otyughs are modified by their unique and magical physiology so the DCs are calculated and do not use standard values.

Otyughs are particularly vile and horrid creatures that lurk in places most sane creatures avoid. Their lairs are middens, cesspools, off al pits, toxic swamps, and sewers—the greater a lair’s filth, the greater the draw to the refuse-eating otyugh. They glory in the role of scavenger, wandering through vast underground caverns in search of the choicest cuts of garbage and waste. Otyughs spend most of their time in these filthy dens, which they keep constantly filled with carrion, dung, and worse sorts of stinking effluvia.

Intelligent creatures dwelling in subterranean areas near an otyugh often form a partnership of convenience with the disgusting beast. Th ese creatures gladly provide their refuse and piles of raw meat to the otyugh, transforming the creature into an eff ective form of trash disposal. In return the otyugh leaves its benefactors alone, and may even act as a guardian. The most horrifying thing to most races about the notorious otyugh is not the nature of its diet or its choice of lairs, but rather that a creature with an otyugh’s tastes can be anything other than a mindless scavenger. Most otyughs understand the fact that other creatures find them unpleasant.

On Porphyra
Otyughs are magical beasts created by the Femanx to help manage their waste and garbage on interstellar journeys. When the Femanx colony ship crashed on Porphyra, the otyughs escaped their captivity and multiplied quickly throughout the world.

Sample Otyughs