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The rough leathery hide of this bipedal creature shifts in color as it moves. Its featsome mouth and claws dart toward you.

Orsk (CR 3; XP 800)
N Medium magical beast
Init +6; Senses sensory pits; Perception +11
AC 16, touch 12, flat-footed 14
(+2 Dex, +4 natural)
hp 30 (4d10+8)
Fort +6, Ref +6, Will +2
Immune cold
Speed 40 ft., swim 20 ft.
Melee 2 claws +7 (1d4+3), bite +7 (1d6+3 plus grab)
Special Attacks pounce
Str 17, Dex 15, Con 15, Int 4, Wis 13, Cha 7
Base Atk +4; CMB +7 (+11 grapple); CMD 19 (23 vs. bull rush, overrun, reposition)
Feats Improved Initiative, Skill Focus (Perception)
Skills Perception +11, Stealth +10, Swim +11; Racial Modifiers +8 to Stealth
SQ orsk hide
Languages Orcam (can’t speak)
Environment aquatic, cold
Organization ride (5-10) or pack (20)
Treasure standard
Special Abilities
Orsk Hide (Ex) Orsk hide automatically shifts in color to blend into the surroundings. This gives the orsk a +8 racial bonus to Stealth checks.
Sensory Pits (Ex) The orsk’s sensory pits grant it almost supernatural vision. It is not subject to any condition that limits vision including but not limited to darkness, fog, or illusions.
Sure-Footed (Ex) Orsk never count snow or ice as difficult terrain and have a +4 racial bonus to CMD to resist bull rush, overrun, and reposition actions.

Long thought to be a problem only on cold lands, orsks have recently gained the ability to swim with strange whale-like tail. This change in body plan makes them one of the most versatile natural predators in cold climates. There is said to be no more terrifying sight to northern travelers than to spy a pack of orsk charging out of a blizzard for they are not hinder by blinding snow nor icy terrain. A pack of orsk will attack any living creature of Huge size or smaller, relying on their own ferocity and strength to overcome any foe they pounce upon.

Northern tribes of humanoids highly prize the hide of an orsk for its natural camouflage abilities and durability. Some have foolishly tried to domesticate the creatures.

On Porphyra
Originally hunted by orcam for their hides to make orsk cloaks, these predators have learned to understand the orcam language and transformed into semi-aquatic beings. Now instead of being hunted by orcam, packs of orsk now hunt orcam throughout the Sea of Ithreia.