Physical Description: Oreads are strong and solidly built, with skin and hair colored stony shades of black, brown, gray, or white. While all oreads appear vaguely earthy, a few bear more pronounced signs of their elemental heritage—skin that shines like polished onyx, rocky outcroppings protruding from their flesh, glowing gemstones for eyes, or hair like crystalline spikes. They often dress in earthy tones, wearing practical clothing well suited to vigorous physical activity and preferring fresh flowers, simple gemstones, and other natural accents to complex manufactured jewelry.

Oread Racial Characteristics1
Oread player characters are defined by class levels—they do not possess racial hit dice. All oread player characters possess the following racial characteristics.

  • +2 Strength, +2 Wisdom, -2 Charisma: Oreads are strong, solid, stable and stoic.
  • Elemental-kin: Oreads are outsiders with the native subtype.
  • Medium: Oreads are Medium creatures and have no bonuses or penalties due to their size.
  • Slow Speed: Oreads have a base speed of 20 feet.
  • Darkvision: Oreads can see in the dark up to 60 feet.
  • Treacherous Earth: Once per day, a Siwathi oread can will the earth to rumble and shift, transforming a 10-foot-radius patch of earth, unworked stone,or sand into an area of difficult terrain, centered on an area the oread touches. This lasts for a number of minutes equal to the rimal’s level, after which the ground returns to normal.
  • Energy Resistance: Oreads have acid resistance 5.
  • Earth Affinity: Oread sorcerers with the elemental (earth) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Oread clerics with the Earth domain use their domain powers and spells at +1 caster level.
  • Memories of War: Siwathi rimal can choose one of elf, human or orc subtypes. They gain a +4 dodge bonus against the chosen humanoid subtype.
  • Stone in the Blood: Oreads from the Siwath gain fast healing 2 for 1 round anytime they take acid damage (whether or not this damage overcomes their acid resistance, if any). A Rimal can heal up to 2 points per level per day with this ability, after which it ceases to function.
  • Languages: Rimal begin play speaking Old Porphyran and Terran. Oreads with high intelligence scores can choose from the following: Aquan, Auran, Common, Dwarven, Elven, Giant, Gnoll, Ignan and Undercommon.

Favored Class Bonuses
Instead of receiving an additional skill rank or hit point whenever he gains a level, you may select the following alternate bonuses based on their class instead. These bonuses are considered racial bonuses unless listed otherwise.

  • War Mind: Add +1/3 precision damage against creatures with the air subtype.

See Also