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Physical Description: At first and even second glance, an obitu appears to be the undead or animated skeleton of a deceased humanoid, most often human, but always of Medium size (the process of vivification fails if the subject is too small or too big, thus destroying the undead host, and not yielding a viable obitu). They are, in fact, walking skeletons. Their form is also one of death; they wear the shell of a skeletal corpse.

Closer inspection reveals a few differences. Most observers first notice their eyes; vibrant pools of green luminescence. Obitu bones are warm to the touch; smooth, pulsing, and devoid of the dryness and wear that is common to undead skeletons. The bone color is almost always a deep beige. However, the most effective way to tell an obitu from an undead is by wounding one; if bright red living blood issues forth, it is likely an obitu. Some less noticeable differences include a thin membrane under the jawbone, pinkish tendons slightly visible at the joints, and if one listens closely, shallow respiration can be heard emanating from the obitu’s skull.

Obitu Racial Characteristics1
Obitu player characters are defined by class levels—they do not possess racial hit dice. All obitu characters possess the following racial characteristics.

  • +2 Strength, +2 Dexterity, -2 Charisma: Obitu are powerful, swift, and stoic, often lacking social graces.
  • Outsider (Native): Obitu are outsiders with the native subtype.
  • Medium: Obitu are medium creatures with no penalties or bonuses due to size.
  • Normal Speed: Obitu have a base speed of 30 ft.
  • Darkvision: Obitu can see perfectly in the dark up to 60 feet.
  • Deathless Spirit: Obitu gain resistance 5 against negative energy damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school.
  • Fossil Fortitude: Obitu gain a +4 racial bonus on saving throws against disease and poison.
  • Obitu Immunities: Obitu are immune to magic sleep effects. In addition, obitu do not sleep, but rather enter a meditative state for 8 hours each night. They remain aware of their surroundings during this time, but take a -2 penalty on Perception checks and Initiative checks during this time.
  • Skeletal Frame: Without the weight of muscular tissue or organs, obitu are naturally light of frame, making them innately adroit and graceful. Acrobatics and Escape Artist are always class skills for Obitu.
  • Languages: Obitu begin play speaking Common and Necril. Obitu with high Intelligence scores can choose from the following: Abyssal, Celestial, Dwarven, Elven, or Goblin.