Oakstump
The little man…isn’t so little. Though only the height of a halfling, he is very broad. The muscles flexing under his chestnut-brown skin look like smooth rocks moving beneath thick leather.

Oakstump (CR 1; XP 400)
CG Small fey
Init +0; Senses low-light vision; Perception +0
Defense
AC 13, touch 10, flat-footed 13
(+3 natural)
hp 11 (2d6+4)
Fort +2, Ref +3, Will +3; +4 vs. alcohol
Offense
Speed 20 ft.
Melee battleaxe +6 (1d8+6)
Special Attacks improved rage
Statistics
Str 18, Dex 11, Con 14, Int 10, Wis 11, Cha 8
Base Atk +1; CMB +5, CMD 15
Feats Power Attack
Skills Acrobatics +5, Bluff +4, Climb +9, Perception +5, Sense Motive +5, Swim +9
Languages Common, Dwarf, Sylvan
SQ big for their size
Ecology
Environment forest
Organization solitary, squabble (2-5), brawl (6-12), or riot (13-40)
Treasure standard
Special Abilities
Big For Their Size (Su) The oakstump’s strength is partially magical. For purposes of weapon use, CMB, CMD and encumbrance, they are considered to be Medium, not Small. In areas where magic does not work, oakstumps are treated as Small creatures and suffer a –6 circumstance modifier to strength.
Improved Rage (Ex) Oakstumps do not have the rage class ability, but if they take a level of barbarian they gain 2 additional rounds of rage and a bonus rage power for which they qualify.

Oakstumps are unusual fey. They do not have wings, they have no spell-like abilities and they are loud, boisterous and gregarious. They dwell in old forests, especially those with truly large trees such as oaks and redwoods and while they guard their lands from despoilers, they are often willing to deal with humans who will respect their terms and their territory. They tend to actually like lumberjacks, who share with them a general appreciation for the simpler pleasures of life and the arrival of a squabble of oakstumps in a logging camp usually means a night of drunken revelling rather than an attack on invaders. This only goes so far –the oakstumps allow careful harvesting of their forests, but not desecration and they can turn from boisterous friends to deadly foes very quickly if their limits are violated.

Where most fey shy away from physical conflict, the oakstumps live for it. Among themselves, they are perpetual brawlers, settling even the smallest dispute with a rough-and-tumble wrestling match. Since they tend to be a cantankerous, argumentative lot, this means any gathering of oakstumps will quickly turn into a free-for-all.

On Porphyra
Not surprisingly, wherever there are old growth forests, there are oakstumps. The Great Green, the Jotun Forest, Rotwald and the treelines of the Northlands are common homes for them.