Nunnoad Ogdoad
Covered in a sickly, warty green hide, the creature resembles nothing as much as a large humanoid frog or toad.

Nunnoad (CR 6; XP 2,400)
CN Large outsider (chaotic, extraplanar, water)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +11
Defense
AC 19, touch 10, flat-footed 18
(+1 Dex, +8 natural, -1 size)
hp 69 (6d10+36); fast healing 5
Fort +8, Ref +6, Will +7; +4 vs. charm, compulsion, fear
DR 5/lawful; Defensive Abilities alien mindset (W-DC 15), no breath; Immune acid; Resist cold 5, fire 5, sonic 5; SR 17
Offense
Speed 30 ft., swim 40 ft.
Melee 2 slams +11 (1d8+6)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapon (10 ft.-radius spread; 5d8 acid; F-DC 19 half), pounce
Spell-Like Abilities (CL 6th; concentration +8)
At will—detect law
3/day—protection from law, shatter (F-DC 14)
1/day—chaos hammer (W-DC 16), summon (level 3, 1d2 nunnoad, 30%)
Statistics
Str 22, Dex 13, Con 23, Int 10, Wis 14, Cha 15
Base Atk +6; CMB +13 (+15 drag); CMD 24 (26 vs. drag)
Feats Improved Drag, Improved Initiative, Power Attack
Skills Bluff +11, Intimidate +11, Knowledge (arcana) +9, Knowledge (planes) +9, Perception +11, Survival +11, Swim +14
Languages Ogdoadt
Ecology
Environment planes (Realms Beyond)
Organization solitary, pair, troupe (3-10), or band (11-30)
Treasure standard
Special Abilities
Breath Weapon (Ex) A nunnoad can use its breath weapon as a standard action every 1d4 rounds.

Nunnoad are the hordes of the ogdoad, the raiding masses that spell senseless destruction to whatever lies in their path. A nunnoad stands around 10 feet tall and averages roughly 1,000 pounds.

Nunnoad have no strategy beyond crushing their current enemy to a pulp. They tend to target foes that look most interesting (or perhaps entertaining) to them, unless a more dangerous foe proves itself by damaging the nunnoad significantly. Nunnoad or kukkoad can sire half-breeds called doathi.

Doathi

  • +2 to any characteristic, -2 to Charisma: Doathi look like bug-eyed, thin-haired humans, having a dour manner and a froggy look.
  • Aberrant Beings: Doathi are sired by ogdoad, and have the aberration type.
  • Medium: Doathi are Medium creatures, with no penalties or bonuses due to size.
  • Normal Speed: Doathi have a base speed of 30 ft.
  • Darkvision: Doathi possess darkvision 60 ft.
  • Ogdoad Resistances: Doathi possess resist acid 5 and resist sonic 5.
  • Unnatural Aura: Animals dislike the unnaturalness of doathi. They suffer a -4 penalty on Charisma-based skills and gain a +4 bonus to AC against animals.
  • Remember the Sea: Doathi gain a +4 bonus to Swim checks, and can always take 10 while swimming.
  • Languages: Doathi begin play speaking Common and Ogdoadt. Characters with high intelligence can choose the following languages: Aboleth, Aklo, Aquan, and Protean.