Njuzu
Sitting by the waterhole is a beautiful woman, composed entirely of water. Her cold eyes regard you as she reaches for a small lizard to stroke.

Njuzu (CR 2; XP 600)
N Small outsider (elemental, native, water)
Init +0; Senses darkvision 60 ft.; Perception +8
Defense
AC 16, touch 11, flat-footed 15
(+5 natural, +1 size)
hp 19 (3d10+3)
Fort +2, Ref +3, Will +5
DR 5/—; Immune elemental traits
Vulnerable sonic
Offense
Speed 20 ft., swim 90 ft.
Melee slam +4 (1d4+1)
Special Attacks drench, water mastery, whirlwind (1/week, 5 – 15 ft. high, 1d4+1, R-DC 12)
Spell-Like Abilities (CL 3rd; concentration +5)
At-will—speak with animals
2/day—summon nature’s ally II
Statistics
Str 12, Dex 10, Con 13, Int 6, Wis 14, Cha 15
Base Atk +3; CMB +3; CMD 13
Feats Skill Focus (Bluff, Stealth)
Skills Bluff +11, Knowledge (local) +4, Perception +11, Stealth +6, Swim +9
Languages Aquan, Common
SQ change shape (reptiles only, beast shape I)
Ecology
Environment aquatic, marsh, jungle, planes (Realms Within)
Organization solitary
Treasure standard

Njuzu are enigmatic water spirits that are given watch over rivers and waterholes, and the animals that dwell there. They appear as beautiful women composed of flowing water, swimming or sitting watching the ebb and flow of life at their particularly chosen area. If strangers approach her area, a njuzu will often take an animal form, to observe their intentions. As they most prefer reptiles, especially crocodilians, they are generally appeased rather than venerated by nearby humanoid communities. Though not possessed of great martial ability, their connection to the water and the local fauna is strong, and their will is difficult to oppose, should one cross an njuzu. Though these elementals can summon animals to fight for them, it is often just as likely that the common animals of the area will defend them, as well. The most common interaction between njuzu and humanoid is a simple ritual for appeasement to use the water in her area, but sometimes a humanoid will ask for knowledge from an njuzu. Though they are not particularly smart, what an njuzu does know is often very old and valuable, as long as it pertains to the area the njuzu frequents.

On Porphyra
The njuzu on Porphyra are very primal spirits, and tied closely to the land and living things-they defied and still defy domination by Elementalism, though they are more inclined to aid those of the Old Way more than religious upstarts. As elemental spirits they can occupy any place that suits their fancy, but seem to be drawn to oases, and are honored as protectors of such in the harsh Ghadab.