Granted powers: Resisting the dangerous polarities of good and evil is the natural and proper way of the universe.

  • Touch of Neutrality (Sp): You can touch a creature and establish its neutrality. The creature touched may not attack or be attacked directly, unless the attacker makes Will saving throw (DC = 10 + ½ your cleric level + your Wisdom modifier. This effect lasts for 1 round, and is broken if the neutral character attacks. You can use this ability a number of times per day equal to your 3 plus your Wisdom modifier.
  • Staff of Balance (Su): At 8th level, you can give a weapon you touch the neutrality special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Domain Spells: 1st—protection from chaos/evil/good/law (choose at 1st level), 2nd—protection from outsiders, 3rd—glyph of warding, 4th—aura of the unremarkable, 5th—contact other plane, 6th—impart mind, 7th—arbitrament, 8th—summon monster VIII (aerial servant or elder elemental only), 9th—astral projection