This large whale has a mottled white and gray hide, and a bone horn several feet in length protruding from its forehead. It exudes a palpable sense of wisdom and goodness.

Narwhale (CR 14; XP 38,400)
NG Large magical beast
Init +2; Senses blindsight 120 ft., darkvision 60 ft., detect evil, low-light vision; Perception +27
AC 28, touch 11, flat-footed 26
(+2 Dex, +17 natural, -1 size)
hp 225 (18d10+126)
Fort +17, Ref +13, Will +14
DR 10/evil; Immune charm, compulsion, disease, poison; Resist cold 30; SR 25
Speed swim 50 ft.
Melee gore +28 (4d6+14 plus bleed)
Space 10 ft.; Reach 10 ft.
Special Attacks bleed (1d8), magical horn, purifying touch, skewer
Spell-Like Abilities (CL 18th; concentration +24)
Constant—detect evil
At will—neutralize poison
5/day—cure light wounds
3/day—cure moderate wounds
1/day—cure serious wounds, remove curse, remove disease, restoration
Str 24, Dex 14, Con 22, Int 16, Wis 23, Cha 22
Base Atk +18; CMB +26 (+30 bull rush); CMD 38 (42 vs. bull rush)
Feats Cleave, Greater Bull Rush, Improved Bull Rush, Iron Will, Endurance, Power Attack, Skill Focus (Heal), Toughness, Vital Strike
Skills Heal +30, Knowledge (nature) +21, Perception +27, Swim +15, Survival +24
SQ hold breath, sea lore +9, wild empathy +24
Languages Aquan, Common, Orcan, Whalesong
Environment aquatic
Organization solitary, pair
Treasure standard
Special Abilities
Magic Circle against Evil (Su) This ability continually duplicates the effect of the spell. The narwhale cannot suppress this ability.
Magical Horn (Ex) A narwhale’s gore attack is treated as a +4 magic weapon.
Purifying Touch (Su) The horn of the narwhale is imbued with positive energy. It deals double damage against undead creatures.
Sea Lore (Ex) Narwhales are masters of the sea and as such may make any Knowledge check as it pertains to the sea or sea creatures untrained with a +9 competence bonus (1/2 their hit dice).
Skewer (Ex) When a narwhale charges, the critical hit range of the gore increases to 19-20 and the damage multiplier increases to x3.

Healers, mystics, and teachers of the seas, these horned whales are well known for their magical powers and their wisdom. Found in the colder regions of the ocean, they show themselves rarely, appearing only to those who seek knowledge, need guidance, or seek to do harm. To the first two groups the narwhale is a wise and beneficent teacher, but to those who come with violence in their hearts, the narwhale is a powerful foe. They are known to be particularly vehement in their defense of other whales and do not abide hunting for sport within their domain.

The horn of a narwhale is about 10 ft. in length, and is its primary weapon; it can be frighteningly effective in combat. The narwhale is neither overly large nor particularly maneuverable, but it is still a powerful combatant. They often travel in pairs and can call on allies if they are attacked. Most whale pods fight to the death to protect a narwhale in need, as will most orcam. Narwhales also hunt down any evil creature they detect if they feel that creature is a threat to the region, marshaling allies to the cause if warranted.

Although they are powerful warriors, these creatures prefer the role of advisor and are always ready to help others with knowledge or advice. They are renowned for helping heroes complete quests through counsel and are riddle masters with few peers under the waves. Many rulers of aquatic realms are said to seek their council in times of strife.

Narwhales feed mainly on plankton and similar filtered food sources. They prefer the colder Polar Regions, but some have wandered south on occasion. Narwhales only congregate in large groups during moots held in times of great need, or once a century if no crisis has arisen in the interim. During these meetings they share information, find mates, and introduce children to narwhale society. The meetings are extremely secretive and other creatures are not allowed to attend without very special dispensation.

Narwhales mate for life, which can be several hundred years long. Their reproduction cycle is very slow, with most mated pairs giving birth only a few times a century. This has kept the narwhale population very small.

Narwhales are typically found in the Sea of Ithreia, and along the coastal areas of the Northlands. They are closely allied with orcam, and dislike any evil aquatic humanoid race, though they seldom come in contact with them. They are slowly beginning to communicate with undine colonies of good alignment, but are still mistrustful of any race with elementalist ties.