Musclemen (CR 2; XP 600)
NE Medium undead
Init +0; Senses lifesense 60 ft; Perception -3
Aura frightful presence (30 ft.; W-DC 13)
AC 14, touch 10, flat-footed 14
(+4 natural)
hp 27 (5d8+5)
Fort +1, Ref +1, Will +1
Immune undead traits
Speed 30 ft.
Melee 2 grafted temple swords +8 (1d8+5/19-20)
Special Attacks rend (2 grafted temple swords, 1d8+7)
Str 20, Dex 10, Con —-, Int —, Wis 4, Cha 12
Base Atk +3; CMB +8; CMD 18

These gruesome foes are composed of stitched together muscle, grafted weapons, and a spirit of malice. They are often the first of the besieged undead to enter combat and they are the last to leave. Though mindless they have been seen to harvest muscle from their fallen opponents to augment their own form or to prepare the way for the construction of others.