Moddey Dhoo1
Though somewhat doglike in appearance, this greyish, furless creature has but one glowing, malevolent eye, shocks of spiny growth on its mane and tail, and outsized, fearsome fangs.

Moddey Dhoo (CR 4; XP 1,200)
NE Medium magical beast (psionic)
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +8
Defense
AC 17, touch 12, flat-footed 15
(+2 Dex, +5 armor); inertial armor
hp 37 (5d10+10)
Fort +6, Ref +6, Will +1
DR 5/magic; Defensive Abilities deathly silence
Offense
Speed 40 ft.
Melee bite +6 (1d8+1 plus curse), 2 claws +6 (1d4+1)
Special Attacks evil eye (stun)
Psi-Like Abilities (ML 5th; concentration +7)
At will—control light, inertial armor
1/day—dimension slide, ego whip (W-DC 14), thought shield
Statistics
Str 13, Dex 15, Con 14, Int 12, Wis 10, Cha 17
Base Atk +5; CMB +6; CMD 18 (22 vs. trip)
Feats Cleave, Combat Reflexes, Power Attack
Skills Intimidate +8, Perception +8, Stealth +10
Languages Abyssal, Sylvan
Ecology
Environment forest, jungle, hills, marsh, plains, ruins
Organization solitary
Treasure standard
Special Abilities
Curse of the Black Dog (Su) Bite—injury; save Will DC 15, frequency 1/day for 3 days; effect -1 penalty to attack rolls and saves vs. fear.
Deathly Silence (Ex) Moddey dhoo always move silently and cannot be heard unless they wish to be heard.
Evil Eye (Su) As a standard action, the moddey dhoo may stare at an opponent within 30 ft. who must make a Will save DC 15 or be stunned for 1d4+1 rounds. The save DC is Charisma-based.

Solitary ambush killers, moddey dhoo hunt on the darkest nights, using their powerful mental abilities to reduce the light even further, and get into position for their attack. Many an alert guard over a sleeping camp has been stunned with the magical beast’s evil eye, who then tears out the throats of the rest before they can even wake. They are remarkably intelligent, if anti-social, and congregate only to mate on the winter and summer solstices, separating immediately. A pair of twins is born to the female, and they grow within a month to full size, their powerful mental abilities fully developed. Moddey dhoo are thought to live to about 20 years of age, if not hunted down or killed in fights over mates.

Though solitary, there are some instances of moddey dhoo acting in their ancient capacity as guard and hunting beasts, and some dark pacts are made with the fearsome creature to protect or patrol the grounds of important locations. Negotiating with a moddey dhoo is likely perilous, as they are fiercely independent and more intelligent than many humanoids that consider themselves superior. They rarely speak. They lair in shallow burrows during the day, or in quarters provided for them.

On Porphyra
Moddey dhoo can be found anywhere but the cold north and the deserts of the south. It is fairly well known that the species has some connection with fey beings, and sometimes associate with bugganes and other evil fey. A darker subspecies has been semi-domesticated by the cyclopes and half-cyclops of Kesh, and even run in small packs there.