Marunites are native outsiders originally from the Elemental Planes who rebelled against their Elemental Lords and helped the deists on Porphyra overturn them.

Marunite (CR 1/2; XP 200)
Female marunite marksman 1
N Medium outsider (earth, native, psionic)
Init +0; Senses darkvision 60 ft., Perception +6
AC 13, touch 10, flat-footed 13
(+2 armor, +1 shield)
hp 13 (1d10+3)
Fort +3, Ref +2, Will +4
Defensive Abilites crystalline form; Resist acid 5
Speed 30 ft.
Melee heavy mace +3 (1d8+2)
Ranged chakram +2 (1d8+2); PBS
Special Attacks wind reader 4/day
Psionic Powers Known (ML 1st; concentration +3/+5 defensively); 4 pp
Str 15, Dex 10, Con 16, Int 12, Wis 15, Cha 6
Base Atk +1; CMB +3; CMD 13
Feats Point Blank Shot, Precise Shot, Psionic Talent
Skills Autohypnosis +6, Climb +5, Knowledge (psionics) +5, Perception +6, Survival +6 (+7 underground); Racial Modifiers cave dweller; ACP -1
SQ combat style (volley)
Languages Celestial, Common, Terran
Environment any
Organization solitary, seam (2-6), or ore (7-20)
Treasure NPC gear (heavy mace, leather armor, buckler, 5 chakrams, other gear)

Marunite Racial Characteristics
Marunites are defined by their class levels—they do not possess racial Hit Dice. All marunites have the following racial characteristics.

  • +2 Con, +2 Wis, -2 Cha: Marunites are filled with endless insight in the world, but their alien form and dispassionate nature make them difficult to like.
  • Type: Marunites are native outsiders with the earth and psionic subtypes.
  • Normal Speed: Marunites have a base speed of 30 ft.
  • Darkvision: Like all native outsiders marunites have darkvision 60 ft.
  • Acid Resistance: Due to their ties to the elemental planes, marunite possess resist acid 5.
  • Psionic Focus: Marunites gain a +2 racial bonus on concentration checks to manifest powers defensively.
  • Cave Dweller: Marunites are most at home deep underground, they gain a +1 racial bonus to Knowledge (dungeoneering) and Survival checks when underground.
  • Crystalline Form: Marunites have a +2 racial bonus to AC vs. ray attacks, and can 1/day deflect a ray attack as if they possessed the Deflect Arrows feat.
  • Naturally Psionic: Marunites gain the Wild Talent feat as a bonus feat at 1st level. If a marunite takes levels in a psionic class, she instead gains the Psionic Talent feat.
  • Languages: Marunites speak Common and Terran. Marunites with high Intelligence scores can choose any of the following bonus languages: Abyssal, Aquan, Celestial, Ignan, or Infernal.