Mark 1 Multipurpose Golem1
A pear-shaped, stout-legged metal being approaches, metallic hands whirring so as to be undefinable in shape; graffiti-like symbols grace its body, and large, glowing eyes are mounted on either side of its head.

M1MG (CR 4; XP 1,200)
N Medium construct (robot)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +8
AC 16, touch 16, flat-footed 13
(+3 Dex, +1 Dodge, +2 size)
hp 42 (4d10+20); force field 20
Fort +1, Ref +2, Will +2
Defensive Abilities hardness 10; Immune construct traits
Vulnerable electricity
Speed 30 ft. [fly 20 ft. (poor, see below)]
Melee 2 slams +9 (1d6+4)
Ranged laser beam touch +5 (4d6 fire)
Special Attacks laser beam, stunning pulse, multitool
Str 18, Dex 12, Con —, Int 10, Wis 12, Cha 1
Base Atk +4; CMB** +8; CMD 19
Feats Improved Initiative, Weapon Focus (slam)
Skills Craft (any one) +8, Disable Device +8, Perception +8, Profession (any one) +7, Sense Motive +8
Languages Common
SQ force field, field conversion
Environment any
Organization solitary, pair, or squad (3-8)
Treasure none
Special Abilities
Field Conversion (Ex) The M1MG’s force field can be repurposed, as a standard action, into a propulsion unit, enabling the robot to fly at a speed of 20 ft., with poor maneuverability.
Force Field (Ex) A thin, shimmering force field of energy sheathes an M1MG, granting it bonus hit points that are subtracted from its hit point total first. This energy field has fast healing 2, but once its hit points are reduced to 0, the force field shuts down and does not reactivate for 24 hours.
Laser Beam (Ex) Once every 1d4 rounds, an M1MG can fire a beam of coalesced light that does 4d6 fire damage on a successful hit; this damage is treated as magic with regards to damaging incorporeal beings. Transparent substances provide no cover, nor do force effects.
Multitool (Ex) The slam attacks of an M1MG constantly change between bludgeoning, piercing and slashing damage; the damage done by their slam attacks always bypasses DR that requires a specific damage type. The M1MG can also use their arm extremities as hands, drills, hammers, saws, or any normal tool type.
Stunning Pulse (Ex) Once every 1d4 rounds, an M1MG can fire a pulse up to 30 ft. away that paralyzes all targets in a 10 ft. radius for 2d4 rounds, unless they make a DC 15 Fortitude save.

An example of technological efficiency, the Mark 1 multipurpose golem is of the new, controversial strain of animated being, one with self-sufficient intelligence to handle changing conditions in the field. The “EmGee” is used in many capacities, as urban police, construction workers, or as front-line scouts, soldiers and border patrols. They alway possess the tools with them to help with their assigned work.

The Mark 1 Multipurpose golem is found almost exclusively in the Clockwork Lands, developed in their secret testing enclave of Beta, on the mysterious Steaming Isle, where there are doubtless even more ingenious varieties. Many of the EmGees are tasked with border patrol with the fearful Empire of the Dead; crossing that border is a perilous task, as the Emgees are not too selective about their targets, being unimaginative guardians. A few models are sold to other nations, and a few special customers, with the understanding that most that get to see the M1 will not live to tell the tale.