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PHYSICAL DESCRIPTION: Mahrogs are vaguely human in appearance, but shorter, ranging in height from four to five feet tall. They are also quite squarely built with well-defined musculature. A mahrog’s shoulders are stooped and gait slightly hunched. Their arms are longer and their legs shorter in proportion to a humans. Their fingers are stubby, while their feet are large and flat. They also have considerable body hair, though they are not prone to have more hair on their face than on the rest of their skin. Their heads, however, feature a shaggy mane of bright red hair. Their faces seem primitive and almost simian. Mahrogs have sloping foreheads, heavily ridged brows, weak chins, and broad noses. Their ears are large and round. Their eye color is usually blue or grey. Mahrogs typically dress in animal skins, and prefer primitive weapons and attire. Mahra, their
personal goddess, would not approve of any other way.

MAHROG RACIAL TRAITS1

  • +2 Strength, -2 Intelligence, and +2 to either Wisdom or Constitution: All mahrogs are very strong though often lack the intellectual capacity of more civilized races. As a race on the cusp of human-like variety, they tend to possess either exceptional stamina or keen insight, but rarely both.
  • Medium: Mahrogs are Medium creatures with no bonuses or penalties due to size.
  • Normal Speed: Mahrogs have a base speed of 30 feet.
  • Almost Human: Mahrogs count as human for any effect related to race.
  • Bonus Feats: Mahrogs gain the Improved Unarmed Strike and Improvised Weapon Mastery feats at first level, even if they do not meet the prerequisites.
  • Skilled: Mahrogs gain an additional skill rank at first level which they must use in Acrobatics, Climb, Handle Animal, Knowledge (nature), Perception, or Survival. Every other level thereafter, they gain an additional skill rank which has the same limitations.
  • Skin of the Beast: You gain a +2 natural armor bonus to Armor Class when wearing leather or hide armor. You do not gain this bonus if you are wearing, wielding, or holding anything made out of metal.
  • Languages: Mahrog begin play speaking Common and Ancient. Mahrogs with high Intelligence scores can choose any of the following: Dwarven, Elven, Gnome, Goblin, Halfling, and Orc.

See Also