Magmadactyl1
This elementally-infused pterosaur thrives in volcanic areas, leaving charred corpses and ashes in its wake.

Magmadactyl (CR 5; XP 1,600)
NE Large magical beast (fire)
Init +8; Senses darkvision 60 ft., magma sight; Perception +5
Defense
AC 19, touch 16, flat-footed 16
(+3 Dex, +6 natural)
hp 37 (5d10+10)
Fort +6, Ref +8, Will +3
DR 5/piercing; Defensive Abilities magma sight, obsidian scales; Immune fire
Vulnerable cold
Offense
Speed 50 ft, fly 20 ft. (poor)
Melee 2 claws +6 (1d4+3), bite +6 (1d8+3)
Ranged volcanic breath +8 (1d6 plus 1d6 fire)
Statistics
Str 16, Dex 19, Con 15, Int 5, Wis 15, Cha 12
Base Atk +3; CMB +7; CMD 21
Feats Endurance, Improved Initiative, Power Attack
Skills Fly +1, Intimidate +8, Perception +2
Ecology
Environment deserts, mountains, plains
Organization solitary, pair, or flight (5–10)
Treasure none
__Special Abilities __
Magma Sight (Ex) A magmadactyl suffers no penalties to Perception checks due to volcanic ash, smoke, or heat. They also are not afraid of fire or magma.
Obsidian Scales (Su) A magmadactyl is strongly tied to the Elemental Plane of Fire. This connection manifests as a fiery metabolism and supernaturally tough obsidian scales. Magmadactyls have a 50% chance of negating critical hits, treating them as normal strikes instead. This special defense does not apply to piercing attacks.
Volcanic Breath (Su) Once every three rounds, a magmadactyl can breathe a ball of elemental lava out to a range of 120 ft. This is a ranged attack.

The same arid regions that shelter the jousting ostrich are also home to their chief predator – the magmadactyl. A flying reptile with an innate, often volatile connection to the elemental force of Fire, these creatures are the embodiment of Flame’s devouring wrath. They emerge from their volcanic lairs for a brief period frenzied hunting before returning to dormant hibernation in the heart of their lava-filled homes.

Adult magmadactyls average 10 feet long, have a 30 foot wingspan, and weigh about 75 pounds. Both males and females are roughly the same size and have a similar appearance. They are utterly fearless and will attack anything in their territory without hesitation. Because their young gestate in lava until they reach adult size, magmadactyls rarely have to defend their offspring.

A captive magmadactyl has a market price of 1,200 gp, whereas their eggs are worth 300 gp. Magmadactyls can be trained, albeit with great difficulty, and riding one is possible through the use of fire resistance and an exotic saddle.

ON PORPHYRA
Fringe regions of the Simoon wastes and the Glass Sea are the typical hunting grounds of magmadactyls. They emerge for a few weeks every year out of the volcanic cauldrons of the Crumbs of Aish. They devastate the land for several miles around their lairs, hunting down every last living thing they can before returning to the lava to sleep again.

Riding a magmadactyl is an impressive feat, one that may garner said rider a great deal of respect and admiration in lands where the creature’s ferocity and temperament are well-known.