Body Piercings
Aura faint transmutation; CL 3rd
Slot body; Cost minor (1,800 gp), major (2,400 gp), greater (3,200 gp); Weight
These piercings come in the form of grotesque spikes and needles that cover every inch of the wearer’s skin.

  • Minor: The wearer gains a +2 competence bonus to CMD against grappling attempts.
  • Major: Any creature attacking the wearer with a natural or unarmed attack must succeed at a DC 15 Reflex save or take 1d4 points of damage.
  • Greater: The wearer is considered to have +1 armor spikes when not wearing armor or bulky clothing, and is considered proficient with armor spikes.

Requirements Craft Shadow Piercing, Improved Grapple, magic weapon; Cost minor (900 gp), major (1,200 gp), greater (1,600 gp).