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Physical Description: Standing slightly taller than humans, roughly shoulder to shoulder with half-orcs, maenads are physically impressive. Male maenads are usually equal in height, but slightly heavier than females. Maenads have thick, dark hair on their heads, but lack any other hair on their body; instead their skin is covered in flecks of sparkling crystals, giving them a peculiar sparkle. The coloration of these crystals define the look for each individual maenad, ranging from pale white to jet black, and many believe that the coloration is determined by their most powerful emotion. Maenads are naturally graceful and have fine features, possessing an elf-like beauty. They prefer heavier clothing, and wear armor if available, but tend to go barefoot, especially when aboard a ship.

Maenad Racial Characteristics1
Maenad player characters are defined by class levels—they do not possess racial hit dice. All maenad characters possess the following racial characteristics. Maenads from outside the Haunted Sea should instead use the statblock introduced in Dreamscarred Press’s Ultimate Psionics.

  • +2 Constitution, +2 Wisdom, -2 Intelligence: Maenads are robust and observant, though they are ill-disposed towards scholastic pursuits.
  • Humanoid (Maenad): Maenads are humanoids with the maenad subtype.
  • Medium: Maenads are medium creatures with no penalties or bonuses due to size.
  • Normal Speed: Maenads have a base speed of 30 ft.
  • Naturally Psionic: Maenads gain Wild Talent as a bonus feat at 1st level. If a maenad takes a level in a psionic class, he instead gains the Psionic Talent feat.
  • Gifted Sailor: Maenads receive a +2 racial bonus on Profession (sailor) and Swim checks. In addition, they receive a +2 racial bonus on Survival checks made to avoid getting lost or avoid natural hazards while at sea.
  • Ship Stability: Maenads receive a +4 racial bonus to their CMD when resisting bull rush or trip attempts while standing on the deck of a ship.
  • Sonic Prowess: Maenads add +1 to the DC of saving throws against any spell or power with the sonic descriptor. In addition, maenads with a Charisma score of 13 or more can cast energy ray as a psi-like ability once per day. A maenad can only deal sonic damage with this ability. Whether or not the save is successful, a creature may only be affected by this ability once per 24 hours.
  • Weapon Familiarity: Maenads are proficient with flails, heavy flails, and pilum, and treat any weapon with the word “maenad” in its name as a martial weapon.
  • Languages: Maenads being play speaking Common and Maenad. Maenads with high Intelligence scores can choose from the following: Aquan, Draconic, Dwarven, and Elven.