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Living Ghoul Racial Characteristics1

  • +2 Dexterity, +2 Charisma, -2 Constitution: Living ghouls are agile and beautiful when not feeding, but are malnourished and seem to lie just this side of death.
  • Medium: Living ghouls are Medium creatures and have no bonuses or penalties due to their size.
  • Normal Speed: Living ghouls have a base speed of 30 feet.
  • Cursed: Living ghouls are cursed by the gods themselves. As a result, they are immune to the bestow curse spell. In addition, living ghouls receive a +2 racial bonus on all saves versus necromancy spells.
  • Diseased: Living ghouls carry ghoul pox, a wasting disease. On a successful bite attack, the target must make a Fortitude save or become infected with ghoul pox (see below). The DC for this save is 10 + ½ HD + Constitution modifier.
  • Feast: Once per day the living ghoul may spend at least 10 minutes consuming humanoid flesh. If he does so, the living ghoul regains a number of hit points per minute equal to his character level level.
  • Natural Attacks: As a full round action, the living ghoul can drop his human guise, becoming a gaunt, feral ghoullike creature. In their true form, living ghouls take a -4 penalty to all Charisma-based skills and abilities (as well as DCs dependent on Charisma). Living ghouls also gain two claw attacks and a bite attack that each deal 1d6 damage on a successful hit.
  • Languages: Ghouls begin play speaking Common. Ghoul with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

See Also