Gliding on membrances between shoulder, wrist and foot, the human-like creature bears vicious eastern weapons, face concealed with a dark hood.

Komori-Ninja (CR 2; XP 600)
NE Medium monstrous humanoid
Init +4; Senses darkvision 60 ft.; Perception +3
AC 15, touch 14, flat-footed 11
(+4 Dex, +1 natural)
hp 22 (3d10+6)
Fort +3, Ref +7, Will +6
Speed 30 ft., fly 20 ft. (poor), glide 40 ft.
Melee wakizashi +6 (1d6+1/19-20)
Ranged shuriken +6 (1d2+1)
Special Attacks death attack (F-DC 16)
Str 12, Dex 18, Con 14, Int 16, Wis 16, Cha 13
Base Atk +2; CMB +3; CMD 17
Feats Pack Attack, Weapon Finesse
Skills Climb +7, Craft (weapons) +9, Fly +6, Intimidate +7, Perception +9, Stealth +10, Survival +9
Languages Common, Infernal, Sign Language
Environment hills, mountains, plains
Organization solitary, or clan (2-16)
Treasure standard
Special Abilities
Death Attack (Ex) Komori-ninja can perform a death attack as if they possessed assassin prestige class levels equal to their racial hit dice.
Glide (Ex) A komori-ninja can slowly fall 40 ft. in a round taking no damage. During this fall they can move up to 40 ft. horizontally as well.

Fearsome and feared slayers in the night, the komori-ninja are a xenophobic race with characteristics of both bats and humanoids. Some purport that they are nomadic, killing randomly for food and treasure, where others, pointing out certain dark contracts made between the secretive race and powerful warlords, say they are the equivalent of human ‘adventurers’, seeking loot and prestige to establish positions within their larger society. What that society might be is a mystery, as they cannot be traced back to any kind of larger city or community of komori, containing young or elders or keeper of their racial lore. They do establish lairs in any current territory, almost always accessible only by flight, but sometimes in a cave or cavern, or even an abandoned building.

The skill of these humanoids in combat is evident, as they have mastered many of the techniques ascribed to the secret caste of ninja -killers- and can coordinate their attacks and activities with a complicated form of sign language. Komori-ninja can understand one anothers’ sign language even with darkvision. They prefer hit-and-run attacks, heavily incorporating their flight and gliding abilities to their best advantage. If they are pursued, by vengeful militia or righteous adventurers, they will set up aerial ambushes, luring grounded opponents to a vantage point of their where they can observe prey, gaining intelligence for a death attack, taking out even seasoned opponents.

On Porphyra
Their name meaning “bat-killer” in the Samsariyu language of the Lotus Blossom Steppes, the race may be a result of some fell plan of the half-rakshasa overlords, killing machines still thirsting for the blood of any race foolish enough to turn their backs.