+ Kobold
This short, reptilian humanoid has scaled skin, a snout filled with tiny teeth, and a long tail.

Kobold (CR ¼, XP 100)
Kobold warrior 1
LE Small humanoid (reptilian)
Init +1; Senses darkvision 60 ft.; Perception +4
AC 15, touch 12, flat-footed 14
(+2 armor, +1 Dex, +1 natural, +1 size)
hp 4 (1d8)
Fort +2, Ref +1, Will –1
Weaknesses light sensitivity
Speed 30 ft.
Melee spear +1 (1d6–1)
Ranged sling +3 (1d3)
Str 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8
Base Atk +1; CMB –1; CMD 10
Feats Skill Focus (Perception)
Skills Craft (trapmaking) +6, Perception +4, Stealth +6; Racial Modifiers +2 Craft (trapmaking), +2 Perception, +2 Profession (miner)
Languages Common, Draconic
SQ crafty
Environment forest, underground
Organization solitary, gang (2–4), nest (5–30 plus equal number of noncombatants, 1 sergeant of 3rd level per 20 adults, and 1 leader of 4th–6th level), or tribe (31–300 plus 35% noncombatants, 1 sergeant of 3rd level per 20 adults, 2 lieutenants of 4th level, 1 leader of 6th–8th level, and 5–16 dire rat)
Treasure NPC gear (leather armor, spear, sling, other treasure)
Special Abilities
Crafty (Ex) Craft (trapmaking) and Stealth are always class skills for a kobold.

Kobolds are creatures of the dark, found most commonly in enormous underground warrens or the dark corners of the forest where the sun is unable to reach. Due to their physical similarities, kobolds loudly proclaim themselves the scions of dragonkind, destined to rule the earth beneath the wings of their great god-cousins, but most dragons have little use for the obnoxious pests.

While they may speak loudly of divine right and manifest destiny, kobolds are keenly aware of their own weakness. Cowards and schemers, they never fight fair if they can help it, instead setting up ambushes and doublecrosses, holing up in their warrens behind countless crude but ingenious traps, or rolling over the enemy in vast, yipping hordes.

Kobold coloration varies even among siblings from the same egg clutch, ranging through the colors of the chromatic dragons, with red being the most common but white, green, blue, and black kobolds not unheard of.

Kobold Racial Characteristics1
Kobold player characters are defined by class levels—they do not possess racial hit dice. All kobold characters possess the following racial characteristics.

  • +2 Dexterity, +2 Charisma, -2 Strength: Kobolds are lithe and amiable but slight.
  • Type: Kobolds are Humanoid creatures with the reptilian subtype.
  • Size: Kobolds are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a -1 penalty on their combat maneuver checks and to Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
  • Base Speed: Kobolds have a base speed of 30 feet.
  • Darkvision: Kobolds can see in the dark up to 60 feet.
  • Kneecapper: Kobolds gain a +4 racial bonus on combat maneuver checks to trip an opponent.
  • Natural Armor: Kobolds gain a +1 natural armor bonus to their Armor Class.
  • Stalker: Perception and Stealth are always class skills for kobolds.
  • Swarming: Kobolds Kobolds are used to living and fighting communally with other members of this race can share the same square attack the same foe. If two members of this race that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
  • Swift as Shadows: Kobolds reduce the penalty for using Stealth while moving by 5, and reduce the Stealth check penalty for sniping by 10.
  • Languages: Kobolds begin play speaking Common and Draconic. Kobolds with high Intelligence scores can choose from the following: Elven, Goblin, Gnome, Orc, Tengu, Undercommon.